Either way, if Morgan took his ball home that quick, there was little chance of the project having a long life on this forum, someone would have criticized the project down the line and BAM Morgan would have been gone.
I can see why you would think that with what happened to the thread, but you couldn't be more wrong about Morgan. Morgan (Admiral) is one of my Most Dedicated Team members. That's why I made him Head Modeler. He took down the pics because he was fed up with the drama/whining and I don't really blame him. He's completely and %100 Dedicated to the Mod, just as much as I am, and he hasn't even read Dragonlance. He does what he does for the enjoyment modeling brings him. He and Civfreak have made Great Leaps and Bounds getting models in game and when Stardock gives us the rest of the tools we need to get animations in he'll be on the front lines getting those in game as well. He's not going anywhere or quitting the mod.
@Raven
I did not mean to accuse you of anything. It's simply easier to read and understand how the mod is developing if you just bump the thread with updates. It's a user-friendliness issue, not a personal attack. With many different threads it becomes impossible to really see what's happening--and that is what I'm interested in. It's just easier for people to understand.
I apologize if I offended you. I have crotchety tendencies, and often I offend or confuse people by being direct and exact with what I speak. I speak my mind definitively and people are not used to that. Most people prefer to state their mind in passive ways, as suggestions, or just hint at what they want to say.
Again, good luck on the mod. And don't burn yourself out. Go at a slow pace or otherwise things will explode, at least in my experience. People get very excited and push hard for the goals every night and then after a month or two of hard labour they lose interest or willpower. I like the ambition and scope of the mod and wish you the best with its development.
No worries Hairrorist, you didn't offend me at all. It's all good man.
Through-out the development of the Mod I've started multiple threads on Different Facets of the game-play, which is why I do multiple threads because not each thread covers the same topic. Take these two threads for instance:
Part 1: https://forums.elementalgame.com/379988
Part 2: https://forums.elementalgame.com/387596
Those are two separate posts covering two separate topics. In order to get feedback on different aspects of game-play it is indeed necessary to do multiple threads. Over the coarse of development, just as Frogboy does with his Dev Journals, with the Mod it will be necessary to get feedback from the fans and judge what it is they want to see in a Dragonlance Mod and the only way to do that is to start posts and ask the fans what they want. It's a part of any game's development process as any developer will tell you. It's also very useful from our end to get feedback on what kinds of changes the community wants.
The game-play in the mod will be a Lot Different than the vanilla game. Take the strategic map for instance. In the Mod players will not be building cities as they do now. All the major cities will already be in game at the start. Each of the major cities will control a "province" on the map. Conquering the city, either through warfare or through diplomacy, will conquer the province. Once a player controls a province they have access to that provinces resources and can create the types of units that province produces. Take for example the Minotaur nations of Mithas and Kothas. Once the player controls one of them they can draft and create the three planned types of units the minotaurs have. This is how it will work for the other races and provinces as well, plus there will be specific structures like the "Tower of High Sorcery of Wayreth" they will have unique units, spells, and abilities that are granted by controlling the tower. There are many places in the Mod that will grant unique abilities, not just the Towers of High Sorcery. There are even items that will grant certain powers, like the "Hammer of Kharas" which will allow the faction who has it to make the fabled Dragonlances. There are "Dragon Orbs" which when mastered grants the user power over Dragons. Different Orbs will grant different uses. One may control Dragons completely, while another may drive any Dragon that comes near it insane causing them to attack their own allies, while yet another may flat out kill any Dragon the user wishes to target.
We require feedback on all these as the time comes to make them and implement them in game, and to get that feedback, we Will have Discussions about them here. While we do have our own forums on Cervo's most awesome Elemental Fan site, those forums are more for us to talk to each other as I can't always get ahold of everyone when I need to through Yahoo alone. When we want feedback though, we have to go where the fans are, where the people who play Elemental are, and that's Here, especially if I want feedback from the Elemental Devs. I can't very well expect Frogboy and Boogiebac to go there and leave comments. If you want info from Elemental Devs and Players, THIS is the place to go, and quite frankly the Mod forums can only benefit by having more traffic on them as potential customers come here, see the different mods that are done and being worked on, and may decide to buy Elemental so they can play one of those mods. From talking to other Dragonlance Fans I already know there are hundreds (maybe Thousands) of people out there just like me who have been waiting for YEARS for a good Dragonlance game to be made. Since that hasn't happened and to my knowledge there aren't any major companies making a Dragonlance game, this Mod will be their best hope for a Grand Strategy game in the world of Dragonlance (Krynn).
When the time comes that I go to the official Wizards of the Coast Dragonlance forums to announce that the Mod for Elemental is nearing completion I'm pretty sure there will be a Lot of people who will buy Elemental just to be able to play the Mod, just as many people have bought Civ 4 solely to be able to play Fall From Heaven. In almost every Civ discussion I've seen here or on other forums there has Always been someone who has said they bought the game just to be able to play the Mod, and if the Dragonlance Mod comes out with the vision I have in my mind of how I want it, the Dragonlance Community will be tremendously happy and excited and that can only prove to be a boon to Elemental as a whole.