My computer sits on my desktop, and it has a clear side panel with all sorts of blue LED components inside. I blow the dust out on a regular basis so that I'm not embarrassed to have someone look at it 
While I don't have a temperature probe on my graphics card, I do have one on both the motherboard and the CPU. At idle, the temperatures are 100°F on the CPU and 95°F on the motherboard. While playing, the CPU climbs to about 135°F, and the motherboard stays the same. Max temperature for my chip is 152°F, so I'm well below that.
I have done some experimentation, and have found that putting the mip map levels to 8 instead of default reduces the occurrence of these artifacts. None of the other settings that can be found in-game had any impact on the glitches. I did find that modifying the "EnvironmentProps" variable in the Prefs.ini file would change the glitch behavior. The default setting of "4" (at least it was default for me) produced the best results, while any number higher or lower made things worse. (Hilariously worse in the case of larger numbers. While the "explosions" still happened, the ground was also covered in lines looking something like a giant thumb-print)
I also tested various screen resolutions, and windowed vs. full screen, and it didn't seem to make any difference. I "think" that things were better when windowed using a non-widescreen resolution, but I don't have any evidence for that assumption.
I have also noticed a tendency for certain meshes to cause these glitches. The most prolific are the "old growth forests". These tiles would glitch most frequently (9 times out of 10), with the Empire hovels second (6 of 10), and ancient battle grounds third (4 of 10). Being "exposed" (in line-of-sight) or in fog-of-war didn't change anything. Both locations were equally likely to glitch.
I know that there isn't much that can be done, with my card not being supported and all, but maybe someone else can use this info and figure out which graphic frill is causing this and figure out how to turn it off 