I hate when the AI makes a stupid choice, and gets their sovereign killed early, thus eliminating the faction. This is too early in the game to really have successors too. In AOW, sadly, the 'leaders' never really moved off their capital city. In MOM there was no physical manifestation of the wizard, just a 'capital city'.
However, If in the mid to late game and I am out to conquer a kingdom, I have usually prepared with a big enough army/spells/etc to come in and destroy said kingdom and its leader. Once you have eliminated the factions largest city/army/toughest units you have essentially crippled it beyond repair unless you just choose to sit back and let them build back up, at which point you may as well have not attacked them in the first place and left them alone to build up even stronger!
Killing them only to have them 'keep going with weaker leaders/resources' just seems kind of pointless. Drags the game out, and for what? So you can use the same powerful leaders/armies you used to kill the guy in the first place to stomp all over his weakened cities/kingdom?
In MOM wizards could cast the spell of return I believe, if they had any cities left when you killed them, providing they could afford the cost of casting the spell.