| Sep 07, 2010 |
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Spyndel's Profile |
Entorwellian |
na
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You gave logical and constructive criticism in the "Fun with AI" thread and were unfairly and irrationally punished for it. |
| Sep 06, 2010 |
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Fun with the AI |
Seboss |
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Excellent reflection of what Brad posts inspire me... in retrospect. KB tactical combat trumps Elemental so bad it's almost embarrassing. |
| Sep 06, 2010 |
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Fun with the AI |
saroumana |
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True vision |
| Sep 06, 2010 |
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Fun with the AI |
Gravedancer |
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Well said. |
| Sep 06, 2010 |
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Fun with the AI |
marlowwe |
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Well thought out and truthful post. I hope Brad read it. |
| Sep 06, 2010 |
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Fun with the AI |
Werewindlefr |
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Honnest post telling Frogboy what he needs to be told. |
| Sep 04, 2010 |
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Clearing Forests |
animusvirtus |
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Constructive Post |
| Sep 01, 2010 |
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Combat Speed in Elemental (Faster default combat speed unbalances other elements, homogenizes unit design, and how it could help add unit roles and tactical depth) |
NachoAdept |
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Great thoughtful post! |
| Sep 01, 2010 |
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Combat Speed in Elemental (Faster default combat speed unbalances other elements, homogenizes unit design, and how it could help add unit roles and tactical depth) |
jecjackal |
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Excellent thoughts on how to improve the tactical combat of EWOM |
| Sep 01, 2010 |
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Combat Speed in Elemental (Faster default combat speed unbalances other elements, homogenizes unit design, and how it could help add unit roles and tactical depth) |
nrc_chicago |
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good suggestion |
| Sep 01, 2010 |
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Combat Speed in Elemental (Faster default combat speed unbalances other elements, homogenizes unit design, and how it could help add unit roles and tactical depth) |
b0rsuk |
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Excellent post. Don't get discouraged if this doesn't get used. Just look for a mod instead. |
| Aug 31, 2010 |
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This forum is better than the game ;) |
Cauldyth |
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Good reference!
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| Aug 27, 2010 |
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So the game seems to favor "Glass Cannons"... (commentary and suggestions) |
alborrelli |
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nice glass cannons thread |