I've been lurking for a while now, but I've noticed a few bugs that I haven't seen posted elsewhere yet, so I'll throw in my two cents. Disclaimer: I'm new to forums entirely, be gentle. I'm away from my pc, please don't expect exact names/figures, or lambast me for such.
1. Character creation equipment.
- Eq. gained through creation for some reason does not show for sell in shops, and cannot be traded. 100% of games so far.
- During creation, the race of men gain an additional item, Boots of *something* +1 movement, +.25 combat. No other rachas these, regardless of profession. May be a design choice, but seems .. odd.* Also, these boots apparently preclude the wearing of pants.
2. Stats, esp. during creation.
- The big one that comes to mind is constitution which makes no sense at creation. Provided that I do not take hardy orpresumably death worship, I'm receiving a 1 to 1 ratio of constitution to hp here, whereas on a level-up, I receive a coupleof hp per point (i.e. 15 -> 18 con. on level, go from 15 hp to 22.163).
- Most of the other stat issues have been listed before; useless charisma, movement/speed ruining game pacing, etc.
3. Equipment.
- Similar to the creation equipment issue, sometimes my equipment will sit in my inventory after being replaced, unableto be sold, unable to be traded, generally unrecognized by the game. Unlike creation eq. these will randomly (30+ turns later)be available for selling, trading, etc. Usually just one of the items in the batch though. movement/speed ruining game pacing, etc.
- Less bug, more balancing issue, many people have mentioned items such as the salted pork vs. heal potions, but that I've seen not many have remarked on the enchanted armor, certaintly it's almost impossible to get for troops, but sovereigns/champions can buy it directly from the shop for a pittance. It seems likely that the prices were meant to reflect those of the similar enchanted sword, ~2250 gold, rather than ~80-170 gold.
4. Spells.
- The only bug I've seen with spells that hasn't already been mentioned are the terraforming spells.While the lower land spell works great, the raise land spell seems to have some issues, esp. with water.To circumvent enemy influence I was working at raising a riverbed, though I could never cross the areas I raised.It should be noted, that eventually the entire line of river was raised flush for an entire map grid. Not sureif this is a pathfinding issue w/ the new land not being recognized, or some other quirk.
Hum hum... there are more, but I'll have to either edit this or submit another post after I load my game back up.
Sorry that some of this was re-interating other's gripes, I tried not to let too much of that slip in!
Not all I hoped it would be on day one but neither was Galacitc II, and that evolved into one of my all time favorites!
Keep up the great work stardock!