I'll rant a little too.
Stardock should open the map generation to modders. Firaxis did it with Civ IV. Hell, they even hired someone (Sirian) who knew what map generation ment to get it right.
Apparently, the map generation has been 'toned down' because it was slow, and because the random fractal maps are not balanced.
Creating a map isn't slow if you do it right. Sorry Stardock, but your maps don't have more on them than those of CivIV so if generating them is slow, it's a problem with your generation algorithm, and you should open it so people who know better can do it. When Brad keeps talking about fractal maps, it shows he doesn't realise that there are fast ways to make random non fractal maps which, by construction, are more balanced than a pure random stuff. Beautifying the area next to the players' start location is something that's perfectly workable and fixes the worst (but not all) baalance problems.
One thing I started doing during the beta was post a small summary of the map format. Unfortunately we don't know it fully, and the beta forum is closed so my work is lost, but if the specifications of the map files were given, or if we retro-engineer them, it would be possible to make an external random map generator. In python, lua, C, java, or whatever. Just port your favorite Civ IV map script into Elemental. You'd have to skip the rivers or alter them because Elemental seems to do them 'in square' while Civ has them 'in between'. But then I haven't seen a river on an Elemental random map for a while.