It is impossible to not have expectations of a game you are looking forward to, and one that is being made by good people (I think Stardock has great people). But I feel really disappointed too. You need to make sure that the core components are in at release. And even though CivIV's random map generation is not perfect, it doesn't give the exact same terrain and starting positions. On hindsight, not having a "tutorial tutorial" or a "tutorial campaign" is a pretty big thing missing because a lot of people simply did not play the beta and there has been no demo yet. And so is reasonably "random/pseudo random non-identical maps" which are missing. I had, up until the release and people trying out the near-final release of Elemental, considered it almost certain that I would upgrade to the LE, and that Elemental would be a great game at release. Now I'm not sure on either, and suspect that the game did need at least a month more work on some core elements. I understand it is hard when you only have two launch windows a year, but how the game starts off *does* have a big influence on how successful the modding component can be, and how much interest the game has long-term. The initial release is the time when you "grab" the attention of people and get a good head-start. Hindsight is 20/20 I know, but I think in this case it would have been better to wait until the next launch window and have at least one more playable beta.
As I said at the start, it is impossible to not have expectations of a game you are looking forward to, made by good people. But you do need to have a generally good start to do well in a lot of things. And first impressions are very important, because they set the benchmark or "average" for what can be expected as a general guide for the future.
This forum is one of the most switched-on and clued-up (about all sorts of issues) that I have ever been involved in. But I don't see the Elemental game itself changing a huge deal between now and Day 0.
I mean, not very many random seeds, fixed continent shapes and no proper tutorial?
I was expecting the last of that three, but the others are kind of almost deal-breakers, at least for the near future. You just can't have a 4X game without a good prospect to explore reasonably different, reasonably random maps. Or at least have a lot of well-balanced custom maps and/or expansive campaigns. Elemental currently has neither. 
Best regards,
Steven.