| Aug 29, 2010 |
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Elemental, A Fable: The Stallions and the Frog |
Cauldyth |
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Perfect fable!
|
| Aug 29, 2010 |
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What I think you guys need to do over the next few months to win people back. |
Jharii |
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Working it out civilly. |
| Aug 29, 2010 |
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Elemental, A Fable: The Stallions and the Frog |
skunkpuppy |
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Effort |
| Aug 29, 2010 |
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Unit design is a toothless timesink |
Mistwraithe |
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Cutting analysis of the problems with unit design. Just one example of the poor balance/choices in Elemental but very well put. |
| Aug 29, 2010 |
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Elemental, A Fable: The Stallions and the Frog |
Corbeaubm |
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Creativity. |
| Aug 28, 2010 |
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Elemental, A Fable: The Stallions and the Frog |
Rhaegor75 |
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lol awesome |
| Aug 28, 2010 |
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I think I am going to go back and play MOM again. |
Dereliction |
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Agreed, Stardock strayed too much from Master of Magic's proven formula. Not that they needed to do a straight clone, not by any means, but they left the path too far for their own good. |
| Aug 27, 2010 |
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PCGamer warning |
Maktaka |
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Excellent points. Hopefully Brad and co take them to heart. |
| Aug 27, 2010 |
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Unit design is a toothless timesink |
greywar |
|
Church! |
| Aug 27, 2010 |
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Elemental, A Fable: The Stallions and the Frog |
greywar |
|
Wonderfully written. |
| Aug 27, 2010 |
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Elemental, A Fable: The Stallions and the Frog |
Sythion |
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good story! |
| Aug 26, 2010 |
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PCGamer warning |
Palinchron |
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I could not agree more to 99.9% you write on these forums. What should I say? If English was my first language, I would try to put my thoughts as well as you do. |
| Aug 26, 2010 |
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Unit design is a toothless timesink |
Xadie |
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I second that! |
| Aug 25, 2010 |
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PCGamer warning |
greywar |
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Awesome post. |
| Aug 25, 2010 |
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PCGamer warning |
tillachan2k9 |
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Great post, lost of persepective on the situation |
| Jul 30, 2010 |
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Demiansky's Profile |
bdmoore |
na
|
great idea |
| Jul 03, 2010 |
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Essence is Broken: How we might fix it |
=Outlaw= |
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Excellent and inspiring ideas. Keep them coming. |
| Jun 30, 2010 |
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Essence is Broken: How we might fix it |
stalafuse |
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Well thought out. |
| May 31, 2010 |
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[Suggestions] Persistent Moral and Faction Rivalries |
Finneglot |
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Damn good idea! |
| May 27, 2010 |
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Novel ways to gain technology |
warrich |
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Great idea! |
| May 23, 2010 |
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Explaining what Elemental is to people |
Palinchron |
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For overall intellectual brilliance and creativity. And for being nice. |
| May 15, 2010 |
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Warlike Civilizations and Technology |
GW Swicord |
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Very good critique point about GC2, hopefully Elemental can do better |
| Apr 11, 2010 |
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[Suggestion] Infinite quests |
Darkemperor |
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Good idea |
| Apr 08, 2010 |
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A walkthru of Beta 1Z |
egable |
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Good post. |
| Apr 08, 2010 |
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A walkthru of Beta 1Z |
egable |
|
Good post. |
| Mar 06, 2010 |
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Demiansky's Profile |
srw46 |
na
|
Conviction in the face of idiocy. |
| Mar 04, 2010 |
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A new take on Elite Units |
GW Swicord |
|
You are very good at questions and suggestions worth long, slow consideration |
| Mar 03, 2010 |
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Mini-games to Spruce up Multiplayer turn-taking |
ghog69 |
|
Well thought out! |
| Feb 05, 2010 |
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The Astral Plane of Magic...? (idea) |
tanafres |
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Well thought out, useful idea that could add a lot:-) |
| Feb 05, 2010 |
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The Astral Plane of Magic...? (idea) |
Susarian |
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Great idea! |
| Dec 29, 2009 |
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A new take on Elite Units |
RisingLegend |
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Great idea! Would allow for a lot more immersion, which i think is extremely important |
| Nov 04, 2009 |
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Environmental Type |
Tasunke |
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for posting onto environmental types |
| Nov 03, 2009 |
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Unit Recruitment and a Call to Arms! |
VicenteC |
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Very nice suggestion for creating armies, that moves away from the old "hire" units mechanic. |
| Oct 31, 2009 |
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Unit Recruitment and a Call to Arms! |
ikros |
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Call to Arms is a great idea |
| Oct 31, 2009 |
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Unit Recruitment and a Call to Arms! |
Wits |
|
The single best suggestion I have read on these forums so far. |
| Oct 30, 2009 |
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Who will win? 1 Dragon vs 50 swordsmen, 1 Dragon vs 500 swordsmen |
pigeonpigeon |
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Great solution to the lumbering monster problem! |
| Oct 16, 2009 |
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Beneficial City Tiles |
bentheman939 |
|
well thought out
|
| Sep 30, 2009 |
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Meaningful Dungeons |
Arctem |
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Awesome post about dungeons. Hope this makes it to the game. |
| Sep 30, 2009 |
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Megapoles and Regional Capitals |
krejci |
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Idea worth spreading... end game micromanaging is always tedious. I would love to have just ten regions instead of 100 cities... |
| Sep 27, 2009 |
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Megapoles and Regional Capitals |
Tartako |
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Megapoles ans Regional Capitals idea |
| Sep 27, 2009 |
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Meaningful Dungeons |
Tartako |
|
dungeons as meaningful hotspots |
| Sep 25, 2009 |
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Megapoles and Regional Capitals |
ckessel |
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Megapoles are a great idea. |
| Sep 25, 2009 |
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Megapoles and Regional Capitals |
MHJeffries |
|
great idea. |
| Sep 23, 2009 |
|
Meaningful Dungeons |
GW Swicord |
|
'organic' dungeons definitely need a variety of changes, not simply linear growth |
| Sep 21, 2009 |
|
Meaningful Dungeons |
Raven X |
|
Great ideas |
| Sep 16, 2009 |
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Meaningful Dungeons |
lwarmonger |
|
An excellent suggestion regarding dynamic dungeon generation. |
| Sep 11, 2009 |
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Meaningful Dungeons |
Martok |
|
Like I need to say why at this point.... :P
|
| Sep 10, 2009 |
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Meaningful Dungeons |
GW Swicord |
|
'I'd like to see the classic idea of a "dungeon" be done away with entirely and replaced with more meaningful "hotspots.” ' -- Indeed! |
| Sep 10, 2009 |
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Meaningful Dungeons |
SnallTrippin |
|
Nice ideas |
| Sep 04, 2009 |
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Wars and third party pressure for peace |
MHJeffries |
|
Perhaps complicated to impliment but would be a fascinating addition to this game. |