Here are a couple bugs I've discovered:
- Techs  
- "Refined Economics" does not appear to grant any benefits- Lemme double check this one
 
- "Refined Economics" has education description.
 
- Only "Recruitment" gives you a bonus, further techs don't appear to lower recruitment costs
 
 
- Buildings  
- School gives economic bonus instead of tech. bonus
 
- Bazzar has granary icon and graphic.
 
 
- Sovereign Creation 
- Amarian females are missing heads and eyes. Many races missing a variety of heads.
 
- Clothing is pretty disorganized. For example, some females have no pants options.
 
 
- Other  
- City prestige rounds down- Allowing cities to grow a fractions would better simulate immigration.
 
- Then "per turn" modifier doesn't appear to work as intended... or I just have no idea how it works.
 
- The Warlord generates 4 sentinels instead of two.
 
- You do not appear to be granted a +1 food resource as the "Adviser" claims.
 
 
 
Feedback:
- The warlord's sentinels are too expensive at start-up with their upkeep, you lose money too quickly. They should be free.
 
- Having difficulty getting modded descriptions to display for updated histories, backgrounds, and abilities. This is, no doubt, a minor issue but is bugging me 
 Is there an override function or something? 
- New Histories cause bug where user can select more then one history (one new and one old). Possibly due to my poor coding, possibly a issue relating to the current modding setup.
 
Thanks and good luck!