[Beta 4] [Bugs] Techs, Buildings, Other, and some feedback

Here are a couple bugs I've discovered...

Here are a couple bugs I've discovered:

  • Techs
    • "Refined Economics" does not appear to grant any benefits- Lemme double check this one
    • "Refined Economics" has education description.
    • Only "Recruitment" gives you a bonus, further techs don't appear to lower recruitment costs
  • Buildings
    • School gives economic bonus instead of tech. bonus
    • Bazzar has granary icon and graphic.
  • Sovereign Creation
    • Amarian females are missing heads and eyes. Many races missing a variety of heads.
    • Clothing is pretty disorganized. For example, some females have no pants options.
  • Other
    • City prestige rounds down- Allowing cities to grow a fractions would better simulate immigration.
    • Then "per turn" modifier doesn't appear to work as intended... or I just have no idea how it works.
    • The Warlord generates 4 sentinels instead of two.
    • You do not appear to be granted a +1 food resource as the "Adviser" claims.

 

Feedback:

  • The warlord's sentinels are too expensive at start-up with their upkeep, you lose money too quickly. They should be free.
  • Having difficulty getting modded descriptions to display for updated histories, backgrounds, and abilities. This is, no doubt, a minor issue but is bugging me :P Is there an override function or something?
  • New Histories cause bug where user can select more then one history (one new and one old). Possibly due to my poor coding, possibly a issue relating to the current modding setup.

Thanks and good luck!

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