Oddly enough from a technology thread. I thought the idea merited mention as its own:
To what degree should players need to domesticate animals? Obviously horses and griffons are in the mix, and I've heard mention of Bear Riders. This gets me thinking: why not halfling boar-riders? Battle Cattle? Chickens of Doom? Ravaging Rattlesnakes?
In other words, to what extent are the animals just threats to be exterminated, and to what extent can they be harnessed to strengthen one's army? Look at bloodhounds and messenger pidgeons, each of which has changed war in their own way. So what if the trees get angry and crush people? If my diplomats can convince them to crush those (my enemy's) guys, why shouldn't I reap the benefits? Why NOT have forestall orchards, where the young are raised and trained until ready for the front lines?
Oh, are the skeletons, zombies, and ghouls beginning to overflow from the graveyards AGAIN? Okay, maybe I send in my heroes to remove the problem. OR maybe I'm willing to sacrifice some of my people to train them for battle. A mass of peasants with clubs, brass swords, and farm implements? Oh my. EAT THEM, MY MINIONS! Does my morale and loyalty suffer? Oh yes. But who needs loyalty when you have troops that keep fighting when their heads are lopped off?
I would propose something SIMILAR TO Colonization. You have a limited number of resources, which need to be divided between your populace and their animals. Want sheep for that yearly wool bonus? Low maintenance. You want flesh-rending gryphons or bears to mount your elite archers upon? Well, you may be looking at enough maintenance that you've MADE your army choice. But having the joy of watching a thousand badgers mangle the 'prehistoric horde' of club-men my enemy sent in the early game to disrupt my economy? Priceless.
I would recommend a slider system. Possibly a single slider for the nation, which could be over-riden by the town sliders, with a button for ENFORCE THIS on the kingdom menu to make all city sliders agree. Or an overall 'animals' slider, with percentages based on the animals I have access to.
Hrm, possibly put these controls into a tab that only opens with Animal Husbandry research. And then have higher techs for training different animals as mounts.
Not complete yet, but I like where the idea is going. When do we get enough knowledge to start our modding?