Oh yes that's a fantastic suggestion. Making little post-its for yourself in large games would be perfect! I often find myself forgetting entire cities and important strategic locations when you reach a certain point in Civilization 4. Thumbs up from me!
MT Silver
I like it. Having heroes with loyalty bars seems like an interesting mechanic. I can definitely see it working.
Shouldn't that be the kind of thing you get from building Super Projects/Wonders though? Seems a bit strange to offer it to everyone.
Interesting... I hadn't even considered the idea of putting together a party of heroes and go adventuring. I'm not sure how much roleplaying you can actually do, considering the scale of the game, but your idea of having quests with alternate endings is very interesting. It would be another one of those things which differentiates Elemental from its competitors. I can definitely see that working.
I don't see the point of ressurecting sovereigns. Why would you even want to ressurect your rivals? When killed, they should stay dead. I don't want to sit around and worry that someone's gonna ressurect that powerful warlock I just spent 200 turns to defeat. Regarding hero ressurection, I think it should be very rare and very troublesome to ressurect your fallen heroes. If all it takes is a couple of turns and some gold, death becomes more or less meaningless and you'll happily throw
I don't like it for the exact same three reasons you stated. In this case, there is no doubt in my mind that the pro's outweigh the cons. There are much better ways to solve this balance issue and there are plenty of examples in the other thread. That being said, having an Amulet of Life Saving as a powerful and useful tool is rather appealing. Perhaps it would ressurect your Sovereign on the spot if he falls in battle, similar to the Shaman Ankh's in World of Warcraft, giving you an
I feel the opposite about this. I think the RPG elements are more fun and more engaging than the "strategic" elements. What's more fun? Building a Grain Silo to improve food production by +2 per turn or equipping your level 14 Paladin with that shining Sword of Destrucity you found in the dragon's hoard? Obviously, I want strategy or I would be playing a pure RPG right now. But when it comes to heroes and sovereigns, I feel they SHOULD be as powerful as you fear they are. These shou
EDIT: Stupid double posts...
You could go the Heroes of Might and Magic approach though... Have your 250 Dread Knights represented by a single Dread Knight on the screen and have messages like "23 Dread Knights slain by Archers".
I love the idea. :D
I'd like to have very limited control of the units' equipment. Frankly I find it very annoying to have to customize every single ship part in Galactic Civilizations 2. Something I would like to see though is a lot of special training customization. Training BasicJoe to ScubaJoe for those amphibious assaults etc. Leave the Vorpal Swords of +5 Decapitations to the heroes and let the basic infantry have their standard spears or swords et cetera. Naturally we'd still have special units too like k
Is that real...? If it is, I think I would have crapped my pants if I saw that.
I'd love to see huge armies made of low quality troops. Leave the elite forces to the heroes :)
Count me as a staunch supporter of Camp 4. The other systems are going to cause micromanagement hell once your empire grows to a certain amount. Camp 4 will stay nice and fun :)
I think Elemental should go with Option A but with stockpiled resources rather than income based. You can build the mithril armoured swordsman only if you have the required amount of mithril in your stores. I find this to be the ideal solution. This also makes trading valuable, something that is sorely lacking in certain other games *cough*civ4*cough*. For example, trading surplus mithril to your ally so he can pump out some better equipped soldiers to deal with your common enemy in exch
Well deserved.
The point of having "blinking" and shortrange teleportation spells is to create some cool tactical situations and cuz they're just plain fun. One of my favorite spells in Heroes of Might and Magic 4 was the Teleport spell because it was fun teleporting city defenders out of the walls and eating them with my waiting army :> As for disadvantages, you're neglecting the COSTS and drawbacks of said spells. There's plenty of ways to balance these&