jscott991

jscott991

Joined Member # 674992
13 Posts 65 Replies 724 Reputation

I can't even get just increasing the value to work. Someone said in another thread it's not an active variable at the moment, but darned if I can get it to activate.

40 Replies 23,022 Views

I've been trying to mod this in without success. It desperately needs increased in the base game. 1 per turn almost seems an unintentional default value.

30 Replies 12,697 Views

Once again, I tried to mucking through the xml files and couldn't quite find what I needed. Is there a file that lists the costs of equipment from the store that you buy for your heroes and sovereign/ This equipment is about 10x too expensive (why does it cost 100 gold to give a horse to my sovereign, but only 1 horse to give it to a unit?) and I was hoping to reduce it, but I can't find where that value is stored.

11 Replies 7,348 Views

Wow, I never thought it would be this hard to do this. I wanted all units to regenerate health faster. The slow speed of it serves no purpose as far as I can tell. The armies are small enough as it is without units having to sit out and regenerate 1 HP per turn. Maybe the developers will consider increasing the mana regen from 1 in the main game. This really should have been an easy value to change.

40 Replies 23,022 Views

I tried to look in the ElementalDefs xml file and could not find this. Is there a way to make Mana and Health regenerate faster. It is far too slow, in my opinion. I would like to basically double it, but I can't find where this value is stored or even if it can be changed. Thanks.

40 Replies 23,022 Views

My post was not intended to imply the game was unfinished or that I was demanding a refund. And I don't think profligate was demanding a refund because of my complaint, which has now been lost in the "finished/unfinished" nonsense. I'm surprised Frogboy came in and addressed that aspect, but criticism is usually drowned out by the flames of both sides. I still think the game would "feel" better if it was made clear that each unit was not a single man and each pop in a ci

133 Replies 385,642 Views

The idea of 1 pop = 1 person and that Elemental's world is this backward place with only hundreds of people is not supported by the things these pops are called upon to do. You can't maintain the industries represented by the resource squares with city populations in the dozens or even hundreds. It just doesn't make any sense. None of the game makes any geopolitical or economic sense if you accept this supposed backstory where everyone is dead and my city literally has 1

133 Replies 385,642 Views

[quote who="Ashbery76" reply="27" id="2727594"]It is not the unit count that makes it look not epic but the lack of numbers in each unit.It is like you are controlling the Frodo instead of Gondor.[/quote] Exactly.

133 Replies 385,642 Views

To Seth: You didn't resolve anything. The game was not marketed in the manner you suggest. But this is all my opinion. I know this concern was slinking around the net on other boards, where people were quite critical of the lack of a "grand" feel to this supposedly grand strategy game. I agreed with them, but felt a little silly keeping my criticism there. It's silly to see people walking around styling themselves Emperor This and King That when they

133 Replies 385,642 Views

[quote who="clockwerk" reply="3" id="2727276"]When there are less units, each unit becomes important. This is why specialization and equipment are important for certain play-styles. Elemental is like MoM and Civ in this regard.[/quote] It really isn't anything like Civ or Gal Civ. In Civ, your president/king/despot/emperor doesn't take to the field and kill a legion or army. Individual spiders don't kill a pioneer capable of founding a city. Elemental i

133 Replies 385,642 Views

I've been concerned about this for months. In fact, it caused me to sit out the beta and delay my preorder until last week. And after playing for most of yesterday evening and getting deep into one sandbox game, I realized I was right to be concerned. The game lacks an epic feel. Most of the game feels like me and a small adventuring party running around conquering other empires. (How 4-6 guys could take over an entire empire is beyond me, but it's pretty routine in

133 Replies 385,642 Views

It seems kind of bizarre to "charge" someone for the ability to create female units. Is this something that can be easily modded?

10 Replies 7,504 Views

The only valid point I see here is about the lack of real armies. This is going to plague this game forever, I think. The "armies" feel too much like DnD parties. No group of 3-4 people should ever be taking over an entire kingdom.

9 Replies 527 Views

Am I correct that you cannot change the gender of units trained at cities? Things like peasants, pioneers, guards, observers, scouts, etc. always seem to be male. This is something I'd like to see changed, if I'm not missing how to do it.

10 Replies 7,504 Views

I had two crashes after using the new video drivers. One occurred when loading an autosave and the second occurred when exiting (so it didn't really matter). Is there any chance someone could look at my file above and confirm it was the video drivers causing those crashes? I can't make any sense out of the debug file or the weird crash zips.

12 Replies 4,064 Views

Another crash. Spoke too soon. http://pastebin.ca/1923694 http://www.mediafire.com/?kyjmagwarbkmljy Will try new drivers, but I find it hard to believe this game is taxing them because everything else runs quite well. :)

12 Replies 4,064 Views

First, I want to say that the procedure for reporting crashes is more difficult than it should be. My game is crashing every time I play it, within 10 turns or so. There is no pattern that I can see. It crashed once after a tactical battle when my sovereign was killed. It crashed another time when ending the turn. And it finally crashed a third time when accepting the midnight stone quest. Here is my pastebin link to my debug file: <

12 Replies 4,064 Views