First time I ever seen that site. [e digicons]:(O[/e]
Island Dog
So, who's playing the beta?
Yay! Elemental v1.4! + Max army size reduced from 12 to 6 units + Tech multiplier reduced from 1.5 to 1.3 (faster research) + Higher level monsters will spawn later in the game no matter what + AI smarter about targeting in tactical battles (not always the "toughest" unit) + AI more generous about imbuing their champions + AI more likely to choose guardians on city upgrades + Fixed bug that resulted in the AI not reliably learning higher level spell
[quote who="Scoutdog" reply="1" id="2982666"]Probably because Stardock is based out of Michigan...[/quote] Impulse is now owned and controlled by GameStop. If you have any issues, forums.impulsedriven.com would be the place to get help.
[quote who="TheBirthdayParty" reply="2" id="2975332"] Quoting Tridus, reply 1Release date: There isn't one. That you bought WoM: It's in their records. If you've got it in Impulse, they know you bought it. That's why I said approximate release date, not specific one. And are you a staff member? I mean you know this for sure and all that?[/quote] As Brad mentioned in another post, 2011 is very unlikely. &nbs
Economy tweaked and fix for out of control population + AI more reactive about updating strategy when a target city has been conquered / destroyed + Janusk has been removed. Goodbye old friend. See you in the Fallen Enchantress tutorial... (UI option not yet removed) + AI now evaluates which player they care about the most with Dynasty ties being a big motivator. When a sovereign dies, it will give its kingdom to its heir. + Repeatable improvements now increase with co
I'm playing me some Elemental this weekend. :)
I see them on your account, has it been sorted for you?
I don't have an exact answer, maybe Derek can chime in, but when the time nears we will explain how the process will work.
Thanks for the feedback, glad to have you back! :)
w00t! [e digicons]:thumbsup:[/e]
Sharks with freakin laser beams I want!
I hope that everyone who is having an issue is reporting their issues with their files so they can be looked at.
Considering how many forums we have, the amount of "bot" spam is very low actually. We can't impose a timer because people come o the forums for support and help, and that wouldn't be helpful for them to wait to do that.
Never got a chance to play the beta, but I will most likely pick this up.
[quote who="Campaigner" reply="2" id="2926493"]Look, Island....95% of us are disappointed with the top 5 traits you chosed so it's embarrasing to see you try to hype it up like it's a big deal or something....(Congrats again, and we can't wait to see that trait in the game!)[/quote] I'm "hyping" this up because someone won the contest regardless if you or the supposed 95% disagree.
Gametrailers.com has a new video posted from GDC 2011 with an interview with Derek Paxton and Jon Shafer discussing Fallen Enchantress. http://www.gametrailers.com/video/gdc-11-elemental-fallen/712309
Starting soon!
Thanks Joe. Again, a reminder the live chat is tonight with Derek Paxton!
Just a reminder that the contest ends today at 1pm EST. [e digicons]:ninja:[/e]
[e digicons]:thumbsup:[/e]
GameSpot has an exclusive video of the first developer diary for the upcoming Elemental: Fallen Enchantress! View the video here: Elemental: Fallen Enchantress Developer Diary
Sorry about that. They have fixed the issue and you should see your game in Impulse.
[quote who="Stuie_" reply="22" id="2870361"] Quoting Island Dog, reply 19Yeah, your Stardock.net account (elemental, Impulse, etc.) is good for use at all our associated sites. When you head to WC be sure to do a clean login, or logoff and login again. Just going to the downloads at the site, I had no idea that it was a Stardock thing. Thought it was just some random download service. [/quote] <p
Yeah, your Stardock.net account (elemental, Impulse, etc.) is good for use at all our associated sites. When you head to WC be sure to do a clean login, or logoff and login again.