e-stab

e-stab

Joined Member # 657705
0 Posts 12 Replies 11,720 Reputation

I guess you're right, thanks. Whenever I'm editing a reply on the updated forums, I'm taken to the first page of the thread after posting the changes, is that intentional? Most forums have a "go to last posting" functionality, this one doesn't seem to have one or it doesn't work for me. I get to see the first page of a thread when clicking on a thread title or on the small arrow on the right, not sure if that is what should be happening. Usually the small arrow takes you to the

96 Replies 56,568 Views

Not sure since when, but we've been overtaken by the Kzinti Empire. :SURPRISED: With my last contribution being more than half a year old, I promise to give some points when TA is MV compatible.

1,775 Replies 2,408,131 Views

Congrats for the forum upgrade! It looks a lot more like state of the art than before. The text box is fine for me, using Firefox 2.0.0.12. Just a note: The link to the thread [link="https://forums.galciv2.com/?aid=300026"]"Forums are back up"[/link] from the [link="https://forums.galciv2.com/"]main forums page[/link] (under GalCiv II News/General) points to a "this post has been removed message".

96 Replies 56,568 Views

[quote]Does everyone there have something in the game named after them? The Wardell system, Carinoids, Lentzlandians, Kohd Kritter...[/quote] I guess so. :) IIRC there's something for Kryo as well.

7 Replies 5,565 Views

[quote]This week we're going to release Beta 4C of GalCiv II: Twilight of the Arnor. It's the first beta with some AI updates and will include one of the editors.[/quote] Good news! :CONGRAT: But - who needs Sins when you can have GC2:DA:TA? ;p

75 Replies 62,560 Views

[quote]I think you're talking about influence starbases, while he was talking about resource starbases. I could be wrong.[/quote] My post above was about resource mining indeed. The Thalans can reach a maximum of +14% per resource starbase, while all (?) others have +39% if I recall correctly.

12 Replies 6,837 Views

Tech bugs and oddities as of beta 4a: Techs 'Fleet Defense', 'Xalax Defense Coordination' and 'Zalon Defense Mainframe' don't seem to do anything: No bonuses, no ship modules. The Terran ship modules 'Xalax Defense Coordination' and 'Zalon Defense Mainframe' are activated by tech 'Advanced Defensive Techniques', I guess they should be moved to their proper techs. An inconsistency: Terran ship module 'Stellar Avenger' (Attack +20%) only works in own sphe

12 Replies 6,837 Views

[quote]1. You could introduce an option - asteroid number=none 2. Option for Anomaly Number=none 3. Options for resources number - from abundant to none.[/quote] I agree. At least no. 1 and 2 should be straightforward to add, and it would be a nice touch to be able to play with fewer or no resources from time to time.

11 Replies 6,925 Views

I think the underlying problem is that starbases still work in the same way than they did in GalCiv 1 v1.0: You build constructors and get modules. Now that ship building has evolved tremendously, they look a bit dull from time to time, especially the weapons and defense values of the starbases themselves. If there were more/better self-defense modules to make starbases sturdier, then there would be hope for them to keep up the race with ships. The way it is now, they're bound to lose and be too

139 Replies 36,141 Views

[quote]With all due respect, I think you are missing the point of starbases.[/quote] With all due respect as well, you might have missed the point of most people in this thread: The problem isn't that starbases are weak or worthless, the point is that you're better off building ships instead of using the weapon and defense modules, at least in the later stages of a game. That is a pity. Additionally I still think that some of the ship assist modules should give a percentage bonus in

139 Replies 36,141 Views