[quote who="relmich" reply="45" id="3096941"]Quoting SirKid, reply 37 At some point are you going to put Line of Sight rules into the tactical battles? I would love to be able to use terrain to hide wounded units from archers. Line of sight is something a lot of us would like to see added to FE Tactical Battles. From what I recall reading here a while back, the Elemental Engine doesn't support it, and doing so would be a relatively major rewrite of the en
SirKid
The spell Dirge of Ceresa needs to be Nerfed or much more expensive to cast.
Also, thanks for the update. I check every day for one and really look forward to them. The game is quickly becoming a classic.
At some point are you going to put Line of Sight rules into the tactical battles? I would love to be able to use terrain to hide wounded units from archers.
I think one easy way to make city building a lot more interesting is if you gave a very small bonus to grouping buildings. For example, if you built a Merchant House next to a Wharf you would get +1 gold. If you built a Grain Storage next to a farm, you get a +1 food. If this was done, you would really have to design your cities to get the max out of them.
All good. [e digicons]:thumbsup:[/e]
[quote who="EvilMaxWar" reply="35" id="3072205"]Results updated! New line added after Spitz: Overhaul tactical battles. @SirKid: Was not entirely sure what to do with you X. I added a vote to 2 instead of creating a new line. [/quote] Thats fine by me.
Would it be possible to allow the player to pick one tec in each tree to research? Would this unblance the game?
1, 13, X = By the time you can recruit monsters they are almost useless. Either move them up the tech tree or allow them to get perks when the level. It could even be every other level.
I am on my third attempt to download. First time I just selected run as an option and after it downloaded, nothing happened. Second time I saved to HD and ran it but got a croupt file. I sure hope the third time is the charm.
I got my e-mail so I'll be good to go at 3PM tomorrow.
How about showing us something on the Shop buy and sell system. I hope it got changed.
The ability to upgrade creatures and to train heroes in creature specialties. For example, you could have a Spider King/Queen trait or path that would allow the hero to recruit and train spiders. Lvl 1 - Recruit Spiders Lvl 2 - Spiders in stack with hero gain shoot Poison if they are lvl 2 or make lvl 2 Lvl3 - Spiders in stack with hero gain web if they are lvl 3 or make lvl 3 Lvl4 - Spiders in stack with hero gain jump if they are lvl
Looking good.
I would like to see creatures in your army do more than just get hit points and better attack when they level. Every beast should have a path they follow when they level. Take a Black Widdow spider for example. The poision shot could eventually level up to a area attack.
Good info I'm looking forward to the game
So, what do you devlopers think?
Can you please change the way you buy and sell items to the more traditional way where your character's profile shows up and you drag and drop items into a slot? The current system is way too tedious. Fist you have to select your character to see what they have, next you select visit shop, then you buy your items, then you exit shop, then
[quote who="NaytchSG" reply="31" id="2927063"]Congrats Xmorg... I think they should randomly sneak your name into the game as a bandit leader. [/quote] Great idea!
Congrats!!!
I think most of these were picked because they are easy to implement. Take mine for example, the Dominate spell already exist and is working fine. It only takes a slight modification of the current spell to make it only usable on Beast and your done. Polistes, as Dsraider pointed out my suggestion does not control best it's just prevents them from counter attacking
How about this as a add on to passing down the kingdom? If a sovereign dies and he does not have any cities left, the relatives becoming roaming heroes that cannot be recruited by the side that killed the sovereign.
Sorry if this has come up before but what about gained experience based on damage dealt? With maybe some general exp for just being there.