[quote]Sorry... bad example. If I enter for example Intel Website about their Itanium chip then it would be quite strange if they at THAT specific web-site also had information about Pentium IV, their motherboards etc. etc. not related to the Itanium. Agree?[/quote] Weak anaology. That is a technical website. This is not such a website.
Captain Jack Sparrow
The Dread Pirate Roberts is the hero in the Princess Bride. he climbs the cliffs of insanity, out wrastles Andre the Giant, Out duels Mandy Patinken, and Out thinks the sicilian. Gets the girl, and generally makes a mockery of the cowardly prince.
[quote]I think I played SC before. Isn't that the one where you have to build buildings but only have a limited number of spaces to build them in[/quote] You are thinking of reach for the stars??? In Star Control, pretty much all you had was fuel depots and ship yards.
MoM. I would love to remake that one.
[quote]I'm partial to threadzilla - can other empires bump it?[/quote] Sure can!!!!!
Not to flame away Star Pilot b/c heretofore, you've been reasonable and had good points. But I believe you've gone a bit too far on this one... No empire posts over here is as bad as nothing but empire posts over here. I think we empires are adult enough to keep most of our smack and stuff over there. P.S. Join G.R.O.S.S. You know you want to.... OH SPARROW HAVE YOU NO SHAME!!!!! LOL LOL LOL LOL
[quote]Captain Jack Sparrow, do we need to stop the patrolling of the waters in this area of the Metauniverse???[/quote] G.R.O.S.S. has no official policy on the matter. It's up to you. We really don't have many official policies on anything other than don't cheat. We have no stinkin rules. We need no stinkin rules. I personally agreed to the gentlemen's agreement provided we got to save threadzilla. Not just for us, but because so many other empires loved it
Boy Star Pilot. Did you take names when the teacher was absent in grade school? Look at the gap between posts in both G.R.O.S.S. comm thread, and Jedi comm thread. I see no problem in a blast from the past every once in awhile. If it degenerates into nothing but empire talk again over here WHICH IT HAS NOT., then you have an argument. Right now it's just anal. I'm sensing it's almost time for another real men of genius segment :) The idea that we should do most of our business in
Ahhhhhh Throw Threadzilla another 10 arceans... She seems to like them best. Roooooaaaaaarrrrr. Crunch, Chomp!!!
[quote]Capt. Jack, me tankard's raised to ye![/quote] Thankee sai' [quote]Turds of doom, indeed[/quote] I'm laughing so hard now picturing the back up singers "Sling Sling sling sling" and the guy with the mullet "sling them turds of doom now."
[quote]Those of you complaining about not being able to order online shouldconsider yourselves blessed and leave it at that: the game isn't worth it.The basic architecture of the game leaves so much to be desired,particularly in its lack of scalability and macromanagement, that it wouldbe a waste of my time and insight to pelt the authors with suggestions; anysignificant improvements would require a major rewrite to facilitate. Irefer you to the game's starbase paradigm as an example of both the
P.S. You really shouldn't have to offload people from worlds. The only exception is if you take over an alien planet and you get one of those morale zero things... Then you have to offload while you build improvements so that it doesn't revolt to the I-league.
[quote]even without the force of spaceships, I am finding it hard to keep all my people happy eveb with everything the helps moral built and have a +20 percent at the start fo game. it is a wise idea to just send half the people from each planet into conlony ship and the just disbanded it becuase I know that works, but then I get very litlle money becuase of release all those people.[/quote] either A: You are colonizing too low of pq worlds or B: Your taxes are way too high. 40-5
Oh and medium abundants, I usually win with 6-7 in the first grab yes. Medium Rares, 2-3 is enough to win it with. 4 is a Godsend. If you're having moral problems and your taxes aren't above 50%. Soil enhancement habitat improv entertainment networks multimedia centers All help moral early. It usually isn't a problem for me after midgame at all unless, a race is destabilizing me (which is rare)
[quote]On a small to meddium map, would 5-6 planets with 3 other people playing be good engough? When I get more than that it seems i always start to lossse moral or the enemy already has battle ship and i don't.[/quote] At the higher levels of the game, the aliens almost always get to battleships before me. But there's a trick to get em to trade with you for it. Post your email if you wish to know the spoiler and I or someone else will send it.
[quote]The 1 ip gambit no longer works. And I now get Banks in much more quickly than I used to. You'll have to give em some cash or a tech or two. But once you get em to warm, you no longer have to check every 2 or 3 turns. [/quote] To clarify, I put banks in first on all my 15+ pq worlds. On the others, I don't put banks in untill they are 15. I use a guv (it's faster to use the first one because it's automatic in that you don't have to declare him the guv to be the guv). i
BUT PONTIUS, THE ALIENS ARE ALL OVER MY WEAK AZZ MILITARY. WHAT DO I DO? Simple. Every 3 turns donate 1 influence point (It doesn't drop your influence. You're only trading it's voting value in the council not the point itself) to each of the major aliens. You get a "Oh you humans sure know the proper respect." You can then deny any demand and not have a war. But you must absolutely must give em a present the turn of the demand too. HEHE. Sometimes if the demand isn't too harsh, I give
When the morale of a system drops into the bright red smiley zone, there is a chance it will defect to the I-league even though they are half way across the galaxy. That's the independent league for the disgruntled in the galaxy. You can stop this several ways. 1. Load one of them combat transports up full. 2. Build a colony ship, load it up with all but a few hundred colonists, These put the population off planet, you can then build morale boosting. social improveme
Oh and Money gifts like 10 per turn for 30 turns do better than even 500 for one turn. Just seems to be the case.
[quote]Ok, now, I finally have to ask for help. I have numerous wins on crippling, and I've found that none of the strategies I've seen posted seem to work for me. (Or, for that matter, none of the strategies I use on lower levels.) I just haven't found a way to keep civs from declaring war and crushing me like a bug. I've tried the 1 influence point thing, I've tried trading, I've tried building a big military early (not so useful, as they declare war anyway and I find myself defending with cor
[quote]OK, I need help. I don't have any trouble with culture flips - because I never get that far. I always end up at war, usually vs 2 or 3 of the majors. I've tried the 1 ip per turn trick - no effect. Tried trading - no effect. Tried building a military to get people to leave me alone - no effect. [/quote] It doesn't work any more. But a tech and a bit of money early helps alot. Once they are friendly or better you have it made in the shade, but keep givin em stuff. Then, if they
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[quote]I missed yea threadzilla....aaarrrrrgggg[/quote] Hi ya HG!!!! goood to hear from ya. Hi ya EBZ.... When ya gonna come back and smash the Altarians to bits?
Bran here. Over. Where's Germ and Kernel? What about Stalk and Stem? Lets meet in the thresher!!!!
[quote]awww that sux.. that mos def woulda made this game better [/quote] It kind of does. I'd have liked to see multiplayer but the devs felt they should fully develop the single player and ai first before going through the rigormoral and expense of multiplayer. Do what you can when you can the best you can. I can't disagree with their reasoning at the moment. Finding players to committ to the time it would take for a tbs true internet multiplayer would be maddening. Ge