Galactic_Hunter

Galactic_Hunter

Joined Member # 642688
15 Posts 126 Replies 11,160 Reputation

It seems that most games of FE:LH that play a long time will involve the player slowly winning against the AIs. Or quickly winning, as it works at the moment. If defenders of towns got a buff, it would help the player defend certainly, but wouldn't it also make it harder for the player to quickly blitz through the AIs? If the player (or an AI) took more damage in taking towns, it seems like this would be a good mechanic to slow down conquests (when winning or losing). Or i

0 Replies 5,666 Views

I saw it and enjoyed it. I mis-remembered some of the original lore, which made some of it confusing. But the action scenes and character development throughout was engaging. Spock has always been a hero to me (and Gene Roddenberry / Majel Barrett in real life).

90 Replies 213,970 Views

I have to agree that Heavy Armor is underpowered and under-utilised. I often go with Dwarve^Z^Z^Z^Z^Z^Z Ironeer custom races with an Armorer champion, and I have NEVER researched heavy armor before winning the game. So even though I LIKE armor, and want to base my race around using it, in actuality the game is over before I get to Heavy armor technology. With the research points I could put them into many things, and get great game-changing technologies like Magical Forging, why

35 Replies 125,151 Views

I've done something similar. Henchmen as administrators is really the key here I think, allowing for a terrific amount of unrest squashing. I don't think anything you are doing is really an exploit, just an interesting combo.

8 Replies 23,234 Views

Looks really nice. Can't wait to play with your Druid Sov.

12 Replies 34,686 Views

I killed a giant bug thing called Despoiler of Summer or something similar. Upon his death I got a great little dialogue box that allowed me to send his heart to any town I liked, in order to increase growth by 50%, and HP of new troops by 50% (wow!). Except that the growth worked (showed in the tooltip for growth) and the HP did not (didn't show in the town screen anywhere and new troops did not have extra HP). Or have I misunderstood what the effect is meant to do?

2 Replies 3,824 Views

I also would like to see Encumbrance back. Just change it to take -1 initiative per 10% encumbrance, and it was a good mechanism. I suspect that we won't see it happen though, at least not until after LH.

28 Replies 109,385 Views

[quote who="nukularpower" reply="24" id="3353464"] I just thought I'd say that I find the new numbers to be much better. Wargs do need some kind of bonus, though - or they should just go back to being mutually exclusive again, which I was just fine with.[/quote] Mutually exclusive always made sense to me. The new numbers are good. My practical experience is that in my 1 long game since 0.87 came out, I have many, many spare horses. I suspect I may play other ga

40 Replies 107,933 Views

I also have some frustration with this. In a previous build there was a mod that made the UI much larger, and so you could swap everything easily It does not work with LH.

6 Replies 2,896 Views

Case 2 makes the most sense doesn't it? Given the info already on the screen. Nicely spotted. I am afraid I have stopped looking to see if things make sense. I need to reset my expectations and go back and look properly.

8 Replies 38,699 Views

It probably isn't fair to base my comments on 0.87 on one play through? I feel that the devs have listened to everything and made changes in response. It is much better. I still have too many horses though.

39 Replies 131,192 Views

Minor rounding error. Calculation says one thing, final result says another Hmm, I think I made the image too small. Anyway, 13 vs 14 Defence

2 Replies 4,259 Views

[quote who="Mistwraithe" reply="12" id="3352016"] From a gameplay point of view the current mechanic means that so long as the player makes sure there is at least one hero in each battle then no XP is lost. If the player puts 3 heroes into a stack which defeats monsters worth 300XP then sure they only get 100XP each but in total 300XP was earned so all is good. This means it is entirely up to the player whether they want to group their heroes together or se

238 Replies 1,048,601 Views

Indeed, scarcity addressed in 0.87. Will be worth checking. Also balance, with the dodge bonuses removed. Finally horses are edging towards balance. One thing I did not mention, but I hope they have thought of, is that reducing the number of horses available should increase their trade value. No point making them scarce if you can buy them for a song.

39 Replies 131,192 Views

It seems we are split on this one. While it was introduced to fix a problem, I think it may now be redundant. As the OP or others point out, Heroes are not so OP now that they are the only way to play, indeed, troops are generally needed for both attacking power and to soak up damage. It would be nice to have something to do with my heroes. As it is, there seems to be slightly too many of them, as I can really only use 1 for most of the game, with the others si

238 Replies 1,048,601 Views

[quote who="Azunai_" reply="3" id="3351640"] well warfare knowledge gets added to your warfare research. i'm not sure how it's applied, though. i think it gets added to a random warfare tech that is currently available.[/quote] I think that too.

9 Replies 7,784 Views

Just on the fact that mounted units are immune to being knocked Prone: I think this is because they would have to have new animations for it, which is too much work. It MIGHT be easier (work wise) and realistic (game wise) to change it so that when they get knocked prone the become unhorsed (unwarged?) and fight as infantry. That would mean changing the definition of the troops mid-battle, and I am not sure how easy that is in the code base.

39 Replies 131,192 Views

[quote who="Grogtank" reply="13" id="3351242"] I think limiting them as a resource is heading in the wrong direction. There needs to be realistic advantages and disadvantages to using mounted units and upkeep costs need to reflect expenses in caring for mounts. Unfortunately, because of the relatively small size of most tactical maps, some historical advantages of cavalry cannot be simulated. Integrating something realistic and satisfying within the limited bounds of the current tactica

39 Replies 131,192 Views

[quote who="emmagine" reply="12" id="3351209"] just to chime in on the whole pike argument..... People who watched braveheart are big believers in the spear / pike vs horses. In reality, it wasn't quite so awesome. Horse mounted troops *decimated* the non mounted variety. 2000 lbs of monster breaks people. Period. (yes, warhorses were typically what we would call a "draft" stock variety these days, and commonly run 1850-2300 lbs. Not the 800 lb v

39 Replies 131,192 Views

Agree with the OP. The mechanism should favour keeping veteran troops, which makes keeping them more important. AI difficulties notwithstanding.

8 Replies 6,955 Views