The_Think_Tank

The_Think_Tank

Joined Member # 6424411
0 Posts 1 Replies 680 Reputation

[quote quoting="post"] Hello, my babies! It is I, cuorebrave, who hath returned from paternity leave to reinvigorate your lives with Star Control talk, debates, arguments and bountiful sarcasm! Just in time to comment on the November Status Update!!! In traditional (read:weird) SC:O forum posting tradition, BELOW, I will offer commentary in a second post, once it's up!!! Damn, it feels good to be back! [/quote] Curses! I was half way through making

135 Replies 145,314 Views

[quote who="Jafo" reply="4" id="3634835"] So far there's been at least one 'plane-strike' involving a commercial aircraft [in the UK] with a 'drone'. I'd prefer to see them all banned from public access. There are too many idiots out there. [/quote] I disagree, while there are some fools utilizing drones currently, the best course of action would be a barrier to entry, requiring drone operators to acquire a licence for operating a dro

15 Replies 145,788 Views

[quote who="Awkbird" reply="32" id="3655943"] The Taalo were never confirmed to have been wiped out. Paul Reiche actually went on record about twenty years ago saying they survived, although presumably not in our dimension. [/quote] Really? Do you have a link to that conversation? Or is it too lost to time?

46 Replies 434,295 Views

I love the general idea, especially the first suggestion, however I don't think the second idea could be as easily implemented to compliment the combat, and strategic layer of the melee. Not to mention that I would find it difficult to convince the Devs about implementing a feature into the game that goes against most of the mechanics that we would likely see. A far more likely, and in my humble opinion, more entertaining feature would be a Sandbox mode, where the player could carefully r

54 Replies 315,780 Views

[quote who="Awkbird" reply="51" id="3651896"] Quoting The_Think_Tank, reply 50 I agree, but I would like to be able to upgrade my fleet escorts as I would the Vindicator, as some ships would fall out of favor with newer designs, it would be nice if even the older models of ships have a (albeit small) niche. Customizing escorts w

54 Replies 315,780 Views

I agree, but I would like to be able to upgrade my fleet escorts as I would the Vindicator, as some ships would fall out of favor with newer designs, it would be nice if even the older models of ships have a (albeit small) niche. Customizing escorts would also go a long way to strengthening the RPG element of the game, and creating a bond not only between you and your ship, but also your entire fleet.

54 Replies 315,780 Views

For me, picking out a singular experience that I loved the most in Star Control II, because it is such a vast and vibrant world, and to me picking out one point is selling short the entire all-encompassing experience. However, if I was to pick a single moment that stands out the most, or had the biggest impact, it would be the Kohr-Ah genocide sweep. When I first saw them moving my instinct was "Oh, that cannot be good", then the Ur-Quan cries of terror solidified that fact. I flew to the Yeh

28 Replies 217,104 Views

Wait a moment, are the opening up new copies for the founders program? As I said waaaay back, I got in but the copies ran out before I could scrape together enough to afford the "Lifetime" Founder Edition, if they are opening up new positions I would love to still participate in the program, my love for this project has still not diminished! Edit: Irony is, I still have the Founders Program Acceptance Letter pinned to my email, just in the case that more copies would be

5 Replies 39,441 Views

(This is a re-post of my Future Star Control Games post because I couldn't find the SC sub-category like a fool, but here it is anyways) "Sorry, Star Control Lifetime Founder's Edition (ESD-SDE-W086) is sold out." So here is the context: A while ago I applied for the Star Control Founder's Program, I was ecstatic to learn that I had made it into the program, but was quickly taken back by how much it would cos

8 Replies 39,169 Views

" Sorry, Star Control Lifetime Founder's Edition (ESD-SDE-W086) is sold out." So here is the context: A while ago I applied for the Star Control Founder's Program, I was ecstatic to learn that I had made it into the program, but was quickly taken back by how much it would cost, essentially $100 for the Lifetime Edition . Undeterred I decided that I would save up my money to buy it, and

0 Replies 2,650 Views

So I got the Founder's Program acceptance email but I currently don't have the money to afford it, I am keeping the email flagged until I can purchase the lifetime edition but I am wondering if there is an expiration date on these? Thanks in advance!

99 Replies 862,195 Views

[quote who="Kavik_Kang" reply="39" id="3605527"] It's not Starflight. Just like you can call any RPG game "a D&D game", all these types of games are "SFB games", it's just that Star Fleet Battles never got the credit for all the games in inspired like D&D did. All of these types of games owe their original heritage to SFB. http://www.starfleetgames.com/ [/quote] That is deba

60 Replies 393,363 Views

Thank you so much for your continued updates, I am sure it helps a lot of people. One last (well, maybe not last...) question: Do you have any idea when the second batch of Founder's Program emails will be sent out? Even a vague "In a bout a week or two" would help greatly [e digicons]|-)[/e]

99 Replies 862,195 Views

I know you said five, but dang it I'm going to do ten! (in no particular order) 1. Star Control II/The Ur-Quan Masters - 1993 2. X-COM: UFO Defense (especially with OpenXcom mods on top of it!) - 1994 3. X-COM: Apocalypse - 1997 4. Civilization V - 2011? 5. Zork I - 1983 6. Wargame: European Escalation - 2013 7. Undertale - 2015 8. Space Engineers - 2013 9. Arma III - 2013 10. X-COM: Enemy Within w/ Lo

52 Replies 241,561 Views

I think this is a great idea with great potential but should be used in moderation. For example, you shouldn't have to mine some Tzo Crystals in order to build a cargo pod, otherwise it would make game progression EXTREMELY slow, I think this should only be used on top-tier equipment, like Fusion/Hellborne cannons, high-efficiency fuel tanks and other modules that are not necessary to have, but are almost certainly something you would be looking for. This would give mor

20 Replies 103,318 Views