I am a Junior at DigiPen Institute of Technology studying Computer Science (Real-Time Interactive Simulation). DigiPen specializes in game development, and my aspiration is to enter the computer game industry once I graduate. Until then, I plug away at school, attend church regularly, and find ways to enjoy my life.<!-- Ju-Anchor-Footer-Start --
camomilk
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The morale seems pretty straightforward: Your base morale is 78%. Your building gives a 5% bonus. 5% of 78 is 3.9, or a +4 bonus from buildings.
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From the dev journals I have read it seems apparent that anti-aliasing slows down older systems, particularly when showing cutscenes. But if cutscenes are prerendered, they should already have antialiasing, so why not just turn off antialiasing when showing cutscenes? Is there something with the graphics engine that makes it difficult to switch antialiasing on and off? - A curious programmer.
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