Gnilbert

Gnilbert

Joined Member # 637010
20 Posts 84 Replies 754 Reputation

So where are we now? We've created a spell that's basically a copy of any one of a dozen spells in the core game files. Exiciting? Not really. I mean, what's really "Fiery" about what we've done? Really, it's the same as if I'd just given the unit some better armor. So let's make it more exciting: We're going to give the unit the ability to breathe fire on his enemies while he's enchanted! The first part of this exercise involves creating a new ability (a 0-mana sp

6 Replies 7,934 Views

This tutorial will show you how to create a new spell. It will only use effects and graphics that you already have; the focus in this tutorial is on the XML files, though I’m not actually going to really cover how XML works – you’d be better off asking Google for some tutorials on that instead. We’ll create the spell in two stages. I’ve given descriptions for each version below. Breath of Fire (v0.5) : Enchanted unit

6 Replies 7,934 Views

The basic idea is that I've cast "Enchant city for SOMETHING." After the initial casting effect, I want some effect to linger that tells the user "Hey, this city is enchanted!" When they cancel the enchantment, I want the effect to stop. The bonuses and whatnot aren't the issue - it's the visual effects. (In the SpellDef , GameModifer s only last while the enchanment is maintained when you set the GameModifier.Duration to -1). <p

0 Replies 1,574 Views