That seems like a terrible design. I have an Antec 900 and I really like it. It's a little loud but overall a pretty nice case.
Firefly2442
I agree, I think maps being auto-downloaded is a must.
Is it just me or does the AI in beta 2 not use mines as much as before? I mean, that's good because I don't want to be mine spammed, but in the game I was playing they didn't use any...
@GoldenShadow - This might help: https://forums.sinsofasolarempire.com/157939 Here are two more minor bugs. The first one is an issue with the sentence in one of the research items. Essentially, it's a grammar issue and it needs to be re-worded. The next is an issue with Starbase fighters. They are actually appearing under the ships bar one the left-hand side of the planet. Personally, I think they should go under the defenses and
There appears to be a clipping issue with the movement of some of the asteroids in the menu system in Sins beta 2: [IMG]http://i2.photobucket.com/albums/y23/firefly2442/untitled.jpg[/IMG]
I was playing a game tonight and had a huge fleet parked inside a wormhole. Every once in awhile, when my ships would move around and attack enemies coming in, some of my ships would accidentally jump to the other side through the wormhole. I didn't even tell them to do this which made it very frustrating. There needs to be some additional checking to make sure the ships have been ordered through the wormhole before moving.
I think mines should be an option (just like pirates have become). I was playing a game tonight and just had to stop because it was a medium sized map and eventually got to the point where attacking an enemy gravity well became impossible because there were so many mines. I had a huge fleet and 6 scouts. This wasn't even enough. Almost my entire fleet got destroyed. Then, because there are random ships in the area, my units weren't smart enough to figure out to a
Opps, so the resolution is correct (based on my monitor display information) but I still can't change to any other resolution.
I plugged in a different monitor today and fired up Sins Entrenchment beta (w/hotfix) and went to change my resolution from 1900x1200 to 1280x1024. It automatically set it to 1024x768 but all the other options for resolution don't work. The apply changes button is greyed out.
Will I be able to play with someone who doesn't have Entrenchment once we are out of beta? It doesn't really make sense if it's considered an expansion pack to require others to have it in order to play MP.
[quote who="DarthCaedusMorgan" reply="7" id="1981055"]Oh good they did not fix the Kol guas rail gun ablility "Firing the shell.....huh what the #$@!.......we just launched a asteroid.[/quote] I agree, I think this needs to be toned down in size. It looks out of place....
Just FYI - The link on the main page doesn't link correctly to the forums.
This also happened to me as TEC. When I added another ship to the fleet (originally just the one) it seemed to work correctly though.
Is it possible to play regular Sins with someone who doesn't have Entrenchment? I was wondering because I just bought the beta and would like to play with someone else over the holiday but they don't have Entrenchment. Thanks. :)
I think higher level programming languages that abstract away details like garbage collection and other things are still useful. If you need to write something quickly, do a mockup of a GUI, or need some easy OS neutral code, then a high level language is an OK choice. Obviously if you need fast system performance you'll want to use something lower level like C to get all the performance you can out of it. Higher level languages open up programming to more people which is us
Maybe some sort of minigame at the end where you get to fly a fighter in first person. ;)
I don't know if Blender can save to the correct file format but.... http://www.blender.org/ It is free and open source. :)
Given the experience Stardock has had with the diplomacy in Galactic Civilization games, I think it would be nice to try to take some of these aspects and incorporate them into the second diplomacy expansion. Essentially, the ability to sell/trade/barter anything was really cool in GalCiv games. You could become a huge trading powerhouse by supplying weapons to two sides in a conflict or be an industrial giant and supply arms to one side to fight off a common enemy. It would
Sorry for reviving an old thread but I tried pre-ordering the new expansion but the only option was credit card. Will Paypal be available on launch day? Thanks.
[quote who="kryo" reply="3" id="1900508"]Did you install a driver for your new monitor as well? If windows sees it as the default Plug and Play monitor, it won't report the supported resolutions to the game properly.[/quote] I just installed the drivers for the monitor and it is now not listed as Plug n Play. However, Sins still doesn't show the correct resolution in the list. BTW - It's a Samsung T240HD LCD widescreen. <
Apparently this issue is fixed in the 1.1 Beta release 3. :)
I had a 4:3 LCD monitor and played Sins on it at a regular resolution. This monitor died so I got a widescreen monitor. I launched Sins 1.1 beta 2 and went to change the resolution but I only got this: So I read online how to change it by specifying the resolution the configuration file. This seems to work but the correct resolution still isn't showing up
Another thing that might help is if the AI examined the structure of the graph/network of planets/stars and identified chock points to mass fleets in order to guard against attack.
I really liked it. The tactical battles were stupid though. If they would have put those resources into something different it would have been much better. The characters were kinda cool although I hated it when they got captured doing missions.
I would also really appreciate Linux support or at least support in Wine would be good. I doubt Ironclad has the resources to rewrite the game for Linux but support in Wine sounds do-able.