Napean

Napean

Joined Member # 636417
40 Posts 217 Replies 14,718 Reputation

This was a very welcome addition. Less management demanded from the player. Will mercs and monsters be upgradable in the future, or are they intended as an early to mid game stepping stone, no longer useful once late-game techs are researched? It would be cool if the Knights of Asok I started the game with could progress to late game powerhouses.

5 Replies 2,834 Views

Currently reading Donaldson's Lord Foul's Bane, and Meyer's Object Oriented Software Construction. And yes, read Dune. Also recommend LeGuin's Earthsea cycle. Agree w/ vampire comments . I think of Stoker's Dracula as a "high vampire". These are the old demons of the world whose powers extend far beyond blood-sucking and hypnosis, and whose malevolence and cunning can ruin entire civilizations (or a city in Dracula's case) in p

49 Replies 191,709 Views

I just realized the benefit with Healing Nectar: one combat turn can heal 16 points, instead of taking two turns via Salted Pork. [quote who="Kongdej" reply="1" id="3134697"]Still havent found a use for those items... except selling, so by all means raise the prices, raise the prices![/quote] I've used them in tight spots, and usually try to have each hero with a couple. Just tonight Lady Irane was able to defeat the five golems in the Arena quest w/ the help of pork

4 Replies 3,523 Views

It costs 10 gildar more than Salted Portk, but provides the same amount of healing... Also, buying two Salted Porks provides the same benefit as one Healing Nectar. Maybe Healing Nectar should provide more than 16 healing (economy of scale and what not)?

4 Replies 3,523 Views

Didn't realize a Dune love fest was underway over here :) Many men have tried to create intelligible, coherent code...so many, but none has succeeded. They tried and failed, all of them? Oh, no. They tried and died.

22 Replies 81,530 Views

[quote who="seanw3" reply="4" id="3134077"]I do 35 push-ups after each file I mod. Need to get buff for the NAVY.[/quote] Good for you, Seaman/Ensign! I almost gave up going to work yesterday...but thought better of it :)

15 Replies 9,922 Views

Just loaded up .91, but noticed immediately the improvement of cursor on screen position versus game map position. Hopefully more goodness to follow. Played most of a game last night as Resoln under .90. It was a blast, and this morning I had to tear myself away to go to work (there really aught to be a clock in the HUD ala Civ4 :) ) Will continue to play and post, but overall an entertaining improvement!

0 Replies 4,773 Views

Then again, why would I surrender to a superior foe if they haven't found me yet? Who knows, I may find a dragon somewhere and make a comeback... I know it's not in the game (yet), but really; why surrender when your enemy doesn't even have your location? I've seen two sides of this. I was able to make Tarth surrender without finding their last city or sovereign, but I haven't been able to make Gilden surrender, even though they a

4 Replies 2,218 Views

A few turns later Lady Tarth appeared on map (long before I had any scouts out there). Lost count of exactly how many. EDIT: Lady Irane does not show up in Unit tracker in HUD.

1 Replies 1,382 Views

Dictated surrender to Tarth. Immediately after the surrender is accepted in diplo screen, camera moved to Lady Tarth in an undiscovered region of the map. She was flagged as immobile for 1 turn. The fog of war did not dissipate around her. After I started next turn, Lady Tarth is nowhere to be found in my settlements. Will send out scout to general region of her last appearance, but I thought she'd relocate to a city, like any other

1 Replies 1,382 Views

When banished ogre defeated in tactical battle, just as it hits the ground the screen flashes white for an instant. When the game returns to world map and ogre falls there, another white flash occurs as the ogre hits the ground. Found this line in error file: Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files

0 Replies 975 Views
Reply to Beta Tomorrow? in FE Beta

Wait, I need a little clarification. Has SD already pushed the beta back to next week (22 April - 28 April), or is there still a chance we may get it in the next three days?

63 Replies 51,002 Views

Why wouldn't you want to register? Half the fun of the P'Dox forums is seeing how many shiny icons you can accumulate :)

23 Replies 55,524 Views

Great update. Looking forward to next week. I like the narrowed focus, hopefully this will drill down to the essentials of "fun" in FE. Well worth the week. Even two (but please, just one more week).

182 Replies 529,177 Views

[quote who="Humility" reply="67" id="3126780"]So what I understand is "It's going to be tight" mean bad? something go wrong? sorry my englist is not my first primy even though it's is for writeing and reading.[/quote] Tight like a woman trying to fit into her prom dress after aging ten years and having two children :)

106 Replies 298,461 Views

[quote who="BarxBaron" reply="66" id="3126778"] Quoting Frogboy, reply 47It's going to be tight. GOD NO FROGGIE PLZ PLZZZZZZZZZZZZZZZ I've been waiting too long. [/quote] Oh the agony! And of course, this is just a way of saying we're looking forward to Beta 3. If Stardock came out today and said it needed another week (Don't. Even. Think. About. It

106 Replies 298,461 Views

[quote who="joasoze" reply="9" id="3125898"]@myosin2p - Me too... Havent been this expectant since MOO III (and we all know how that turned out). This game will be GREAT! I stopped playing Skyrim because I have more fun with a beta....[/quote] Well, at least I'm not alone in checking these forums every morning before work and evening when I get off. Off topic, I stopped playing Skyrim because I have more fun with Skyward Sword, and the Wii in general.

13 Replies 36,843 Views

[quote who="Frogboy" reply="47" id="3126379"]It's going to be tight.[/quote] Tight, as in "this is soooo tight" or "I've got a bad feeling about this" Looking forward to it all the same. There's still two hours until tomorrow, so who knows what miracles of coding and compilation may occur :)

106 Replies 298,461 Views

[quote who="Frogboy" reply="108" id="3126441"]*personally* I would like to see multi-tile cities but kept in terms of "districts". I want to look at a city and be able to instantly tell how advanced it is in different areas even if it means the city is using 3 or 4 tiles.[/quote] That's how I normally lay my cities out. I put my workshop next to my lumber mill, my library next to my study, granary next to garden, etc. This would be

128 Replies 383,462 Views

Planning is all. Planning is everything. I've just come off of a weekend of coding to what I thought had been an adequately detailed design, only to find out that significant questions had gone unanswered during requirements gathering. At least I can still use some of my utility classes. Planning is all. Planning is all. Planning is all. It's like some sort of gom jabar test or something :)

22 Replies 81,530 Views