I'm not going to argue, because I seem to be in no posiiton to do so, having lost every multiplayer I have attempted to date. (only three, but still.) :)
fantstc1
Am just popping this to top of list again... I think this is an interesting thing to ponder. I don't know if there is any strategy to resource management at this point... but would be curious what others think. What strategies are you applying. The above just represents my own thoughts on the matter. Am still just trying to figure everything out...
So... would be something like... 1) Repeating factory productoin 2) Factory production 3) Reinforcements
I'll give it a shot tonight.
I frankly don't care how they resolve the priority, but... it needs to be clear.. whatever they decide. Granted, the availability of both options does seem to pose certain challenges/difficulties.
"There is no prioritization. You need to leave a few factories for reinforcements to work." Sounds to me like factory production has priority. :)
Yeah I found the nullifier. Falls into category of challenging AI. Bombs the nullifier, and then jumps immediately to Droney things. Meh.
OK... so let me clarify. When you produce at a factory, as far as I know, the unit will pop out and go to a rally point that you define. However, when you call for reinforcements, as far as I know, the unit will become part of the army (without extra clicks), and will proceed directly to its place in the formation. These two things can happen simultaneously -- meaning you can have a queue at the factory AND be calling for re
Was actually hoping to get an answer to this one. :) Seems important for gameplay. Does no one know? E
So, I played last night, and of course the computer "orbital drone thingied" me a bunch of times. I tried to buff with a number of appolo, and it didn't make a difference. I was still pummeled by the damage. Doesn't seem like there is a reasonable counter, other than retreat. And you get trounced as you're turning tail too.
I'm a Stracraft II devotee. Seems like they have worked out their asymetrics pretty well. It can be done. Doesn't always ruin the game. Can make it really good. I generally play a single SC race.. literally thousands of games. I've even become decent at it. I find that my strategies are PARTLY defined by the races of my opponents. And the game... as a strategy exercise... has taken a LOONG
Seems like they sometimes pop by my nodes... and sit there... No other ships from enemy around. *Shrug*
Will try today. Thanks.
How do you kill them? So annoying! They tear my ships apart, and it doesn't seem like my ships shoot back! Do you need air or something? Is there any counter? Or is it just uber damage that you need to suck-up??? How do you get rid of (or counter) them?
Let's say I have two factories and a dreadnaught. I click the first factory and set it to produce one brute unit on a repeated cycle (continuous brute production). I click the second factory, and I tell it to produce two hermes (Just two. Then nothing). I click the dreadnaught and tell it to call for a whole bunch of medics. What happens? What is the prioritization of the orders? What is the underlying log
I started to setup reinforcements on a dreadnaught last night. I thought I was calling for Artemis (awesome), but then realized I had called for 10 hermes (worthless). And thenI went to look for a way to change the reinforcement request... .and couldn't figure it out. Recommend that it should be setup so that right click removes... same as factory controls. But at any rate there DOES need to be a way to fix reinforcements... I was for
OK, so I've probably clocked about 15 hours in the game, and I'm at the point where I am getting more curious about certain essential (but somewhat opaque) aspects of the game. Specifically, last night I was starting to pay more attention to resource management. I grasp the concept that you're supposed to claim the resource nodes (so they can start churning out resources for you). I also grasp the concept that you can bui
Just found this too... https://www.ashesofthesingularity.gamepedia.com/Official_Ashes_of_the_Singularity_Wiki
My thought was maybe like a tutorial area that goes deeper... exploring nuances and strategy... maybe like a mini library of interactive exercises (or short levels). And then the campaign which teaches you to play at a basic level as you progress. ... and them some addiitonal reference material on the website. Either way, they aren't quite there yet. I suppose that consolidation of the tutori
I would agree with that... I'm just trying to make a list of topics I would love to see addressed. Am assuming it would be helpful to a dev to know what information players might appreciate.
Also address unit cap... There is a limit on units within an army, currently 100 I think. So only the amount needed to get to 100 Relevant post: https://forums.ashesofthesingularity.com/478174/page/1/#3640251
good point. No idea. If you're right... This issue could benefit from some kind of interactive cue (a voice warning, or something). Stuff like this is what makes a game seem polished. E
I noticed this was being a bit glitchy, but couldn't figure out why. Dreadnaught was destroyed, and seemed like I still had some units left -- air and ground. So I tried to move them to be aded to another army (blue arrow). SOME units were added. Others weren't. I don't know if this was because of the reinforcement logic (only accepting additions on the re
I noticed problems with reinforcements too. Seemed like certain troops stopped receiving reinforcements after a while... Could have been that the reinforcements were gong elsewhere... maybe... but that didn't seem like that was happening either. And then some reinforcements would show up totally ungrouped -- which is likely a function of the bug you have identified. I also noted that when a reinforcement pops from
and some stuff is here too... http://wiki.ashesofthesingularity.com/index.php/Gameplay