fantstc1

fantstc1

Joined Member # 6347223
0 Posts 0 Replies 8,075 Reputation

For what it's worth, the game seems to rank my against the top 100 without regret, even though I am only rank 8. I guess my point is that it will rank you against anyone. So if you're playing bots, the must be legitimately no one on??? (has little to do with rank, apparently)

5 Replies 30,079 Views

[quote who="DanailLazov" reply="34" id="3647781"] is getting developed at a slow enough pace [/quote] not so slow? I think they are doing pretty well. [quote who="DanailLazov" reply="34" id="3647781"] r low % of problems solved, constructive criticism being overlooked [/quote] I have seen at least one of my issues fixed, and I'm glad it was. It made the gameplay experience much better. <

74 Replies 269,788 Views

Now that's an idea... give existing ashes players the belated opportunity to become founders. ;) Everyone walks out happy. Call it "followers" or "converts" or "loyalists" or something. Make it cost a little more than original founders (maybe $110-$120) ... Discounted on steam based on current scope of Ashes purchases.... just like cost of Escalation is reduced for current Ashes owne

74 Replies 269,788 Views

I just logged out of my steam account to check steam pricing. Escalation is $29.99, and it comes with the base Ashes game, as far as I know. So essentially, if you're a new player, you pay $29.99 and get Escalation + Ashes (full experience). Now, you can alternatively buy the Ashes base game at $13. If you do so, I believe you can then purchase escalation at $19.99. &nb

74 Replies 269,788 Views

Here's another thought. It seems like there is this repeating pattern, where they release the game, and then not enough people buy it, so it goes on sale within a relatively short period thereafter. Then everyone who bought at retail price complains, because they feel like they have been somehow shortchanged ("early adoption tax"). This is obviously not intended by Stardock, and probably isn't the way things should t

74 Replies 269,788 Views

Sort of agree with Never. Sort of. I can also see that, from SD perspective, they are also adding more investment and additional features. [quote who="Never123" reply="6" id="3647587"] I ask stardocks again: Why I should buy a expansion for 20 to 40 dollar if you didnt even finish the normal game, fix the bugs and solve the map and fraction balance? [/quote] Bottom line is that development costs money. At the end of the day, th

74 Replies 269,788 Views

On that last note, I recall seeing this on steam: The first expansion for Ashes of the Singularity will be coming out this Fall. It will be a stand-alone expansion (i.e. you won’t need to buy the base game). The base price for the expandalone will be $39.99. For a limited time, the upgrade price for existing players will be $9 and then later updated to $19.99 eventually (we want to thank our early adopters for their loyalty and support).</s

74 Replies 269,788 Views

Sensible. You guys rock! However, I've just been doing some reading, and it seems that youtube has other thoughts on the matter (might not allow it as matter of policy). https://www.youtube.com/watch?v=zodLs0w7KRg https://support.google.com/youtube/answer/138161?hl=en

4 Replies 8,863 Views

[quote who="Orachin" reply="2" id="3646611"] you actually got to keep in mind that you can for example get additional 13% of attack for 200-500 quanta at high upgrade lvls (if you alredy leveled your attack), or get a 13% hp for 100 quanta for lower lvl upgrades in defence (if it is not leveled). Its all about tradeoffs. [/quote] So wait... you get more HP boost for less quanta? How is that not a better deal?

6 Replies 22,625 Views

This morning, I've been pondering whether that the current starting unit capacity, and the connection of logistics to quanta, actually forces a certain opening. Essentially, I am FORCED to build a few quanta refineries in early game, just to progress. But if the initial unit cap could be raised, or logistics could be separated, it might add a strategic layer. I could build a few more units and then rush, or I could head down the quanta path. &nbs

3 Replies 17,384 Views

What happens when you have an armory, and you have insufficient radiation to power it, but plenty of metal? My impression is that production on the armory essentially freezes. So then I am wondering what happens with the metal that would have been spent on the armory? Does it just sit there, as resources associated with a failed "tick forward" for the armory, or is the metal re-allocated elsewhere, if possible (ex. a Factory). I en

1 Replies 13,369 Views

[quote who="DasUnding" reply="35" id="3646334"] I am concerned about the last posts I read that you will focus more singleplayer? ... I would never buy the game now if I would only focus singleplayer. [/quote] I've been very worried about same, and I have a suggestion. Check out my posts (original and a couple of followups) at this thread: https://forums.ashesofthesingularity.com/479045/page/1/#3646230

49 Replies 202,492 Views

No, it's not an MMO. But I think I might see where SD is coming from. Development costs manhours, which must earn $$. They love the game, but are still in business. We love the game too, and we want it to survive as a MP experience (at least I do, very much). From the game perspective, that probably will require more players and an interesting platform to attract them. There are also probably some important esport consideratio

3 Replies 20,254 Views