For what it's worth, the game seems to rank my against the top 100 without regret, even though I am only rank 8. I guess my point is that it will rank you against anyone. So if you're playing bots, the must be legitimately no one on??? (has little to do with rank, apparently)
fantstc1
Close this thread. Tail chasing has begun.
[quote who="Frogboy" reply="38" id="3647801"] Anyone can look at the accumulated change logs in the past 5 months and recognize the game has a very brisk development pace. If there's another RTS out there that you think is evolving faster than Ashes, you should, by all means, play that game. [/quote] Amen.
[quote who="DanailLazov" reply="34" id="3647781"] is getting developed at a slow enough pace [/quote] not so slow? I think they are doing pretty well. [quote who="DanailLazov" reply="34" id="3647781"] r low % of problems solved, constructive criticism being overlooked [/quote] I have seen at least one of my issues fixed, and I'm glad it was. It made the gameplay experience much better. <
Now that's an idea... give existing ashes players the belated opportunity to become founders. ;) Everyone walks out happy. Call it "followers" or "converts" or "loyalists" or something. Make it cost a little more than original founders (maybe $110-$120) ... Discounted on steam based on current scope of Ashes purchases.... just like cost of Escalation is reduced for current Ashes owne
I would have become a founder if it was still open. I would do it in a heartbeat. My rig wasn't setup to handle Ashes when it was released. I needed to upgrade ram and video card. Wasn't even sure if it would run until I got the game going.
Push something through steam to all current ashes owners. That seems plausible??? Everyone who already owns the game gets this one. As long as you purchase before Sept 30. And Done.
I just logged out of my steam account to check steam pricing. Escalation is $29.99, and it comes with the base Ashes game, as far as I know. So essentially, if you're a new player, you pay $29.99 and get Escalation + Ashes (full experience). Now, you can alternatively buy the Ashes base game at $13. If you do so, I believe you can then purchase escalation at $19.99. &nb
And then there is this: Ashes now selling at $13.99 http://store.steampowered.com/app/228880/ And gold bundle with all DLC @ ~$16 http://store.steampowered.com/bundle/1046/
Here's another thought. It seems like there is this repeating pattern, where they release the game, and then not enough people buy it, so it goes on sale within a relatively short period thereafter. Then everyone who bought at retail price complains, because they feel like they have been somehow shortchanged ("early adoption tax"). This is obviously not intended by Stardock, and probably isn't the way things should t
Sort of agree with Never. Sort of. I can also see that, from SD perspective, they are also adding more investment and additional features. [quote who="Never123" reply="6" id="3647587"] I ask stardocks again: Why I should buy a expansion for 20 to 40 dollar if you didnt even finish the normal game, fix the bugs and solve the map and fraction balance? [/quote] Bottom line is that development costs money. At the end of the day, th
On that last note, I recall seeing this on steam: The first expansion for Ashes of the Singularity will be coming out this Fall. It will be a stand-alone expansion (i.e. you won’t need to buy the base game). The base price for the expandalone will be $39.99. For a limited time, the upgrade price for existing players will be $9 and then later updated to $19.99 eventually (we want to thank our early adopters for their loyalty and support).</s
Sensible. You guys rock! However, I've just been doing some reading, and it seems that youtube has other thoughts on the matter (might not allow it as matter of policy). https://www.youtube.com/watch?v=zodLs0w7KRg https://support.google.com/youtube/answer/138161?hl=en
Just got this started. Will upload more soon. https://www.youtube.com/channel/UC4Cdfv6BoV1YafaEN2RuJFw Need to work out the video quality issues. I used shadowplay, and then used premiere, and rendered using H264 codec. Obviously didn't come out so terrific (looks terrible on retina monitor). I'll cont
[quote who="Orachin" reply="2" id="3646611"] you actually got to keep in mind that you can for example get additional 13% of attack for 200-500 quanta at high upgrade lvls (if you alredy leveled your attack), or get a 13% hp for 100 quanta for lower lvl upgrades in defence (if it is not leveled). Its all about tradeoffs. [/quote] So wait... you get more HP boost for less quanta? How is that not a better deal?
Storage doesn't seem worth the effort. And I've never upgraded radar ever. Seems like it would be useful, but I don't get enough qunata to waste it on something that's just a nice-to-have. Not when my opponent could be claiming a weapon upgrade at same time. Maybe consider switching radar upgrades to buildings? (antenna building upgrades?)
Haven't refined my play to that point. I know you need ~60. And I know you start with enough for one logistics upgrade. I am assuming a rush would want to spend that on weapon upgrade.
What is the best course? I'm curious which option is more effective? I've heard that "defense is less efficient" but I don't quite see the logic there. Are there things to consider when choosing which course to take?
This morning, I've been pondering whether that the current starting unit capacity, and the connection of logistics to quanta, actually forces a certain opening. Essentially, I am FORCED to build a few quanta refineries in early game, just to progress. But if the initial unit cap could be raised, or logistics could be separated, it might add a strategic layer. I could build a few more units and then rush, or I could head down the quanta path. &nbs
howabout a control that is partly screen and partly keyboard driven? Ex. Tab key is the fixed "cycle" key, and I have access to a widget that controls what the tab key is cycling through (ex. unoccupied engineers, supply blocked production buildings, etc.)
What happens when you have an armory, and you have insufficient radiation to power it, but plenty of metal? My impression is that production on the armory essentially freezes. So then I am wondering what happens with the metal that would have been spent on the armory? Does it just sit there, as resources associated with a failed "tick forward" for the armory, or is the metal re-allocated elsewhere, if possible (ex. a Factory). I en
I can't necessarily commit, but would be happy to contribute a bit to the writing on ashes wiki. Depends on what you have in mind, and how the project would get organized. I can churn text pretty quick... obviously. :)
[quote who="DasUnding" reply="35" id="3646334"] I am concerned about the last posts I read that you will focus more singleplayer? ... I would never buy the game now if I would only focus singleplayer. [/quote] I've been very worried about same, and I have a suggestion. Check out my posts (original and a couple of followups) at this thread: https://forums.ashesofthesingularity.com/479045/page/1/#3646230
No, it's not an MMO. But I think I might see where SD is coming from. Development costs manhours, which must earn $$. They love the game, but are still in business. We love the game too, and we want it to survive as a MP experience (at least I do, very much). From the game perspective, that probably will require more players and an interesting platform to attract them. There are also probably some important esport consideratio