[quote who="keithLamothe" reply="4" id="1934411"](remember, this proposal is just for "blind research" to be an _option_, not mandatory, not even defaulted to "on") Sounds cool as an option, and I would probably play some games with it on. [b]The tricky thing development-time-budget wise is balancing the number of semi-niche options to implement[/b] versus time spent on core features and whatnot.[/quote] You deserve a cookie for the part I emphasized. To be cl
Asharak
My gut instinct is that research should be specific, not generic. I understand the arguments people are making about real research being very much in-the-dark but I don't think it works in the context of a strategy games. Strategy games, more than any other genre, live and die by the quality of the choices they present to the player. A strategy game that gives me interesting decisions to make is a good game; one that doesn't, isn't. An FPS might get away with wowing you with a beautif
First, regarding the concept of campaign continuity in general, I think it's a very good idea. I also think, given that Elemental appears to be based on the idea that you, the player, represent a single, persistent character in the world, that it will be absolutely essential never to take away learned spells or technology between missions. How can I, as a single ruler/character, suddenly forget what I just spent weeks learning? I know people who gave up on the GalCiv campaigns for exactly thi
Pre-ordered and paying attention but whether or not the latter will last is highly uncertain. My attention span and available time isn't what it used to be. Still, I'm going to try to stick around, because I think a Stardock game is worth supporting from the ground up. - Ash
[quote who="CariElf" reply="7" id="1925456"] It's OK, no one ever posts on that thread anymore. [/quote] Poor Cari. Maybe we'll consider starting you a new one - but only if Elemental turns out to be good! ;) - Ash
Will it be possible to customize / create our own faction, in a manner similar to GalCiv2? Or will we be required to play as one of your twelve pre-determined factions? - Ash
Here's a second concern, relating to the more fundamental point of allowing players to design their own units (and I'm quoting from a post on another forum ): [quote]now we are going to have 100 different types of ... wait for it ... swordsmen! [...] Not to mention the issue of "Wow, there are 50 swordsmen coming over the horizon. Are they well-armed and trained, or are they a bunch of
Much obliged. - Ash
[quote who="Frogboy" reply="6" id="1932182"]When I click on a city and want to see how long it will take for my squad of Paladins to be made it will still say "9 turns" but that 9 turns will be now based on: 0 weeks for horses because they're available in town. 8 weeks for training. 2 weeks for supply of plate mail to arrive from Trinos 9 weeks for supply of enchanted long swords to arrive from Kaplar.[/quote] I'm unclear if this is already your inten