ummm.... that download link doesn't work.
Tollen Kell
I love SFC series except SFC 3 (POS). It would be cool to see SFB in SoaSE. Anyway, I check out "Federation and Empire" and like its principles. The Federation & Empire game system is based on four principles: Economics: You have to conquer territory to gain money, and spend money to conquer territory. <
[quote who="kyogre12" reply="1" id="2284940"] My original plan was to have basestars, raiders, etc "upgrade" with Entrenchment's ability to swap meshes in game. But I started hearing from some people wondering if any ships from the original series would be in that weren't in already (like the old raiders, original Galactica, etc) I figured it would be kind of unkind to the fans of the original series to have their favorite ships replaced part way into the game, never to
Very cool!!! I don't know if keeping old school cylons is necessary since they're obsolete. What about replacing them with new cylon ships in last of 7 page? They're suitable for new Cylon. It is wierd to see new basestar and old basestar pew pewing Colonials ships together. If someone wants old school cylon, they can get a separated content to download for replacing new cylon one, like replacing current meshes with new ones. <p
[quote who="eraser310" reply="9" id="2264659"]In Resurrection Ship part II when they attack the resurrection ship, Galactica and Pegasus are shown circling 2 cylon baseships quite rapidly and in Exodus part II when Pegasus comes in to save Galactica, it is easily able to catch up to the baseships that are chasing Galactica.[/quote] I remember it! I don't see they're that 'fast', more like just steady. I hate to say that they're not fast and maneuverable as Cylon.
[quote who="eraser310" reply="6" id="2264553"] In the show, the battlestars were shown to be faster and more maneuverable than the cylon baseships. It would be more realistic to make it the other way around, or just leave the movement as is.[/quote] Really?? Which episode? I know Cylon ships are very fast and maneuverable due to they're very light but fragile. <img src="http://upload.wikimedia.org/wikipedia/en/e/ec/The_Ti
Awsome!!! Pure Epic!
[quote who="kyogre12" reply="2" id="2249925"] I don't really like the idea of the raider being the scout. Its not that I don't like the idea, but from a gameplay perspective, it doesn't work too well. The raiders are tiny, and trying to select one to tell it to go somewhere would be a pain. (Have you ever tried to select an individual strikecraft? not fun, let me tell you ) Plus, now that I'm giving everything fighter movement, they will be even harder to select. [/quote]
Oh well... those links showing Cylon ships don't work. :( You have to click the link in source for seeing all cylon ships.
Cylon Scout - make it Cylon Raider - mediocre firepower, very fast, and cheap to make but very fragile + Cylon Scout Jump Drive ( Infallible Jump Drive ability) + Cylon broadcast relay agent (Probe Ability) - See "Final Cut" I found some real cylon meshes. <a href="http://www.spaceempires.net/modules/Shipyards/images/races/se5/cylon/cylon_portrait_frig
[quote who="Unknown924" reply="12" id="2241129"]The 'shields have failed' messages get annoying quickly. I think it would be good if you replaced the sound file with one that says something along the lines of 'capital ship has engaged the enemy' or 'capital under attack. The Advent's Mass Transcendence fits well with the Cylons. Here is one way you could modify it: Let them have it earlier but weaker at first, without the bonus XP from combat. Say at tw
*removed*
oh hell... I suggest you to add another strike craft for Cylon and Colonials Cylon: Raider: just fine, no change Heavy Raider: add 6-barrel kinetic energy weapon that is capable of an extremely high rate of fire (Scattered). 3 per squad cuz they have a strong ar
I am back from two weeks vacation! Anyway, I check out this version. I think Cylon is too weak in this version. Three basestars couldn't defeat two battlestars. Buff its firepower or nerf battlestar's armor. When I play colonials, I can finish 4 Cylon unfair AIs easily with two Galactica's and one Pegasus. I think it is unrealistic. Cylon in the show is not that weak. Check out its broken cylon.
May I modify your mod? If you don't want me to do that, no problem. :)
[quote who="kyogre12" reply="12" id="2195869"]Just wanted to update you on progress. I plan on putting out an update either later today or tomorrow. Its going to have changed stats for all of the ships, as well as changed fleet supply. The main purpose of this release will be so that I can get some feedback on balancing. I want to know what you guys think is overpowered, or if the Cylons have too big of a number advantage, not enough of one, etc. Also, the Pegasus now has nukes![/quote]
[quote who="DANMAN3712" reply="8" id="2188468"]What you need to do is RENAME your 1.16 versions, everything included which means all the hidden files where the mods go. It will be located in DOCUMENTS and SETTINGS. Then you must install the game again, and then search GOOGLE for a 1.05 patch. There are plenty out there, so you should not have a problem. So in the end you will have two copies, one that is 1.05, and one that is 1.16. This is how I have it
[quote who="Swiss Knight" reply="14" id="2182994"] Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 While the Germans are the most advanced human nation, this doesn’t mean that all their ships are automatically the best. While each side is going to have different gameplay styles
I like the design of Pavlov Assault Corvette. In moment, I thought they're german because of its sophisticated design. I am kinda confused here. I used to think Soviet Union is about making a simple thing. A simple/cheap bulk will do better than pretty one. Care to elaborate? Please?
[quote who="mr.WHO" reply="25" id="2132944"] Germans were, to be honest, stupid morons. They put an enourmous resources to build a super weapons, super tanks, when they had a very good and reliable, already mass produced Panzer IV and STUG class. [/quote] Germans were very outnumbered by Allies, so they had to use a super stuff or advanced technologies to counter that. Sadly, it didn't happen to Germans due to the time was running out but they almost
that;s sooo coool!!!! I can't wait. I am looking forward to play first ones aka Vorlon and Shadow to pew pew all young (primitive) races in no time.
bump... I see we have not enough resources for custom maps. Care to share your decent maps with us, please?
Hi, I know there is one in a download section, but I am talking about custom maps with Sins Plus. I only found one resources of sins of a solar empire: http://solar.filefront.com/ - pretty dead. Do you know any sites I can download custom maps with Sins Plus? Let me know, please. Thank you!
Don't nerf my super baby, marza. I use them to win the game easily, which I really enjoy a lot. I like to win a lot! A LOT!! I hate being defeated! With blessed Marza, I OMGWTFBBQ all!!!!11!! Don't nerf my godsend baby!!!!!! [e digicons]:grin:[/e]
[quote who="Swiss Knight" reply="11" id="2126114"] Gerstov Railgun Corvette pics [/quote] I see German design in there... Like real german cars (and hehe Nazi sexy uniform). I am looking forward to seeing this mod when it is done! I assume the design of DF is about functional strictly cuz easy to mass produce and semi-efficient. Germans were always to fussed about beautiful welds and precious. Allies (USSR and USA) simply went to a simple factory, drew