Hmmm... It doesn't seem to work to me. I've changed it as you suggested I think (like this ) but in game it still shows up and happens at the normal intervals (getting the first at 3 fame). I have BMB and Blood & Mana installed, but neither has a file with the "gameevents" in the title, nor does any of them have an xml that contains RecruitFreeChampion as a phrase. It is the file in InstallFolder\data\Engli
KamratMjau
1- Ooooh so it's so easy? Thanks a lot!:D 2 - I've looked through the mod list and googled a bit but haven't found anything :( Oh well.
Hmmm... Is the Mancer's special traits working as intended? Both experienced and mercenary reduce both training time and gold cost, and radically. This in combination with their increased map move speed makes them seem insane from a rushing perspective (the accuracy bonus is just icing on the cake). From turn 2, I can start pumping out one unit every round with the following statistics: Move 3, attack 18 (spear), def 1, HP 36, Init 20, wages 0.1. At that rate, I ca
So, I've been playing LH a lot the last week. Both vanilla and with the patchwork mod which I greatly enjoy, and am soon going to test Blood & Mana. But one thing that really doesn't fit my style of play is the rate at which champions are gained - I'd like them to be rare, powerful and important, not something I get a half-dozen of in the first half hour. Is it possible to adjust how much ffame is needed for each champion to show up? I guess I'd like to del