Mtrixis

Mtrixis

Joined Member # 605627
148 Posts 294 Replies 1,136 Reputation

Currently, whenever you offer an Economic/NAP/Trade treaty, the AI often wants some additional gold or diplomatic capital to accept the offer. For whatever reason, the game doesn't auto-fill that requirement, I have to click and fill the amount in every time. Instead, how about simply auto-filling that requested amount if I have the coin in my coffers? I can always adjust the ratio of dip. capital if I want to later (9/10 times I'm just going to pay the gold if I can a

0 Replies 2,781 Views

Playing Hard difficulty/Medium map Usual hero strategy - four heroes wandering around in a stack, all around level 10-11 Killed Vetrar and he drops this: [IMG]http://i.imgur.com/rAfnr.jpg[/IMG] Yeahhhhh I know where this game is going, I've got Cloud Walk too :P

1 Replies 3,198 Views

I don't even know how to describe this. Started the fight, skipped two turns of my Impulse hero, Vetrar cast Blizzard (dealing a massive 8 damage to my level ~11 heroes) Then my caster hero came up and I tried to cast Haste... except the pointer was giving me the tooltip 'must be cast on one of your own units'. I then tried to cast Storm after failing to cast Haste and... it Stormed MY units with the tooltip of 'Storm' popping up for VETRAR. In othe

0 Replies 858 Views

[quote who="Sanati" reply="12" id="3066623"] Quoting Mtrixis, reply 8Feels fine to me so far, shrug. Hero stack of doom is still gaining a level every fight or every other fight. Did you actually patch? I'm getting 1 to 6 exp for most fights, sometimes I get lucky and get 11 exp.[/quote] I'm running around in .76 on Hard and my four hero stack is around level 11 and I just ran into my first AI, shrug.

35 Replies 10,876 Views

Really the entire character screen should be accessible so you can check stats and equipment, but at least for now, just adding spell mastery would be nice so you can see if its worth picking up Prodigy for your mages (it's not)

1 Replies 3,130 Views

Feels fine to me so far, shrug. Hero stack of doom is still gaining a level every fight or every other fight.

35 Replies 10,876 Views

Units can't move over them, and Raise/Lower Land cannot be used on them because the 'tile is occupied' The only way past them that I know of is a cludge with a city built on them using watermills/etc to creep over the tile.

5 Replies 2,398 Views

Hard to describe in a one liner, but here's the problem: Get an upgrade that gives more movement points for your army? You'll still show 3/3 instead of 3/4 or 4/4 until next turn. Cancel the build of an 'enveloped' resource that's in your city's build queue, then rebuild it? It won't show up in the build queue until next turn. Capped on food and a farm just finished this turn? City details/growth tooltips will still show growth capped due to

4 Replies 2,517 Views

Normally if you have a resource within your zoc and you 'build' on it, it builds up on its own internal construction timer until finished However, if you wrap a resource with your city and build it, it is then added to the build queue of the city, penalizing you for touching the resource And then the buggy part - if you cancel the construction in the build queue then 'rebuild' it, it will then 'properly' construct on its own build timer. edit: I

1 Replies 1,267 Views