Currently, whenever you offer an Economic/NAP/Trade treaty, the AI often wants some additional gold or diplomatic capital to accept the offer. For whatever reason, the game doesn't auto-fill that requirement, I have to click and fill the amount in every time. Instead, how about simply auto-filling that requested amount if I have the coin in my coffers? I can always adjust the ratio of dip. capital if I want to later (9/10 times I'm just going to pay the gold if I can a
Mtrixis
Playing Hard difficulty/Medium map Usual hero strategy - four heroes wandering around in a stack, all around level 10-11 Killed Vetrar and he drops this: [IMG]http://i.imgur.com/rAfnr.jpg[/IMG] Yeahhhhh I know where this game is going, I've got Cloud Walk too :P
Clearly not, if I cast it on the Bear :P (I get your point, it shouldn't be a valid target if it won't do anything though)
Summoned a Bear in battle, cast haste on it, tried to cast Growth on it twice, both times the animation played/mana drained, but it did not acquire Growth.
This also appears to occur in-battle - I used a healing potion and my heroes hp didn't update on the status bar over his head, but mousing over him showed the proper refilled hp
Yes, totally unreasonable to want to examine your empire before choosing a permanent one-time upgrade [e digicons]:thumbsdown:[/e]
I don't even know how to describe this. Started the fight, skipped two turns of my Impulse hero, Vetrar cast Blizzard (dealing a massive 8 damage to my level ~11 heroes) Then my caster hero came up and I tried to cast Haste... except the pointer was giving me the tooltip 'must be cast on one of your own units'. I then tried to cast Storm after failing to cast Haste and... it Stormed MY units with the tooltip of 'Storm' popping up for VETRAR. In othe
[quote who="Sanati" reply="12" id="3066623"] Quoting Mtrixis, reply 8Feels fine to me so far, shrug. Hero stack of doom is still gaining a level every fight or every other fight. Did you actually patch? I'm getting 1 to 6 exp for most fights, sometimes I get lucky and get 11 exp.[/quote] I'm running around in .76 on Hard and my four hero stack is around level 11 and I just ran into my first AI, shrug.
Really the entire character screen should be accessible so you can check stats and equipment, but at least for now, just adding spell mastery would be nice so you can see if its worth picking up Prodigy for your mages (it's not)
Cast Storm twice in this fight and both times the background freaked out http://imgur.com/a/YZ9dmt ATI Radeon 6850, newest Catalyst 12.1 drivers.
It's already in the game, it's called 'save' and 'load'. If it could be implemented so that it's faster than reloading the game, it would be a boon for anyone who wants to replay a fight differently, and not harm anyone else. Put a different coat of paint on a concept and people freak out apparently :P
Feels fine to me so far, shrug. Hero stack of doom is still gaining a level every fight or every other fight.
Could be that these: [IMG]http://i.imgur.com/pOVlC.jpg[/IMG] Are special, as they stem from the ice wildland
[IMG]http://i.imgur.com/B0kuO.png[/IMG]
Cloud Walk's still in .76, just acquired it [e digicons]:typo:[/e]
Music cuts out properly, but ambient noise continues to play. Not that I mind birds chirping overmuch, but... ;)
Units can't move over them, and Raise/Lower Land cannot be used on them because the 'tile is occupied' The only way past them that I know of is a cludge with a city built on them using watermills/etc to creep over the tile.
I just murdered a low level incredibly easy to kill hero and received a Shadow Broadsword, a +1 init +14 attack 66% armor piercing weapon.
+2 defense, no other attributes, higher Value (360) and weight (4) than regular chain gauntlets (180/2) which are +2 def/+2 cutting.
It's impossible to check City Details or Hero Details while the levelup panel is onscreen, making it impossible to make an educated decision.
Hard to describe in a one liner, but here's the problem: Get an upgrade that gives more movement points for your army? You'll still show 3/3 instead of 3/4 or 4/4 until next turn. Cancel the build of an 'enveloped' resource that's in your city's build queue, then rebuild it? It won't show up in the build queue until next turn. Capped on food and a farm just finished this turn? City details/growth tooltips will still show growth capped due to
I don't think that's *supposed* to happen. I seem to recall one of the devs mentioning that starting locations are supposed to be at least decent, which I would take to mean settleable. Could be a world gen bug (or spectacularly bad luck)
Same as .75, free item for designed units.
As title. Air Elemental pushed one of my heroes off the edge of the map.
Normally if you have a resource within your zoc and you 'build' on it, it builds up on its own internal construction timer until finished However, if you wrap a resource with your city and build it, it is then added to the build queue of the city, penalizing you for touching the resource And then the buggy part - if you cancel the construction in the build queue then 'rebuild' it, it will then 'properly' construct on its own build timer. edit: I