[quote who="Sanati" reply="1" id="3060037"]I'd rather not have that, especially since most of the time you need to pass items off to other characters anyway. Get a new item you go to the trade window and trade+equip to who you want it on. I don't want to auto-equip an ugly helm or leather cuirass that does nothing for my spell caster just because they have nothing in that slot yet.[/quote] Auto-equipping does nothing to that scenario - you still trade+equip, onl
Mtrixis
I can't find any way in the interface to *remove* a city improvement once built. This causes problems when the AI takes a city and builds everything, then I retake it and I'm getting gold drained due to useless improvements.
I can't tell if I'm missing a toggle somewhere, but without one, Heroes ALWAYS use mana, often ridiculously exorbitant amounts, even on trivial battles. The only way to avoid draining your mana reserves currently is to manually fight every single battle, no matter how easy.
I don't want to play sim city with building placement. The entire system feels like the remnant of a design goal they had with WoM, which was admirable - to make each city unique. But that didn't happen, and we're left with a completely pointless placement system that has no positive gameplay effects, and several negative ones (takes time for no reason, the weirdness of teleporting units through a long city). They did have autoplacement in WoM if I remember
Am I missing something or is there no way to enable autoplacement of buildings? I have zero interest in placing the buildings, it adds a needless click, and serves no purpose beyond the exceedingly bizarre ability to garrison your units and pop them out on the other end of a 'long' city to travel many squares in one turn.
This is on an i5/6850 with 8 gigs of ram in W7-64. Played a small map with 3 AI. By the time I reached midgame, I had to play on the cloth map, otherwise responsiveness was just too sluggish to be playable. FPS was completely terrible. This is also on a completely different computer than the one I played Elemental on. Anyway, other than a few crashes and oddball glitches, the experience was mostly clean. Finished with an easy conquest victory on normal difficulty. Unli
Is the beta inherently dual monitor unfriendly? Mousing off the right edge of the screen goes right onto my second monitor, it's not locking the window borders.
What part of patience or maturity includes paying $50 for a game that runs at sub 10 fps when you install it on your machine that runs Crysis comfortably?
I'm inclined to agree. Not out of any malice or rancor, but simply because being unable to, you know, actually look at the game is sort of... ridiculous. I'm sure they're tired, worn out, stressed, and morale is low, and I understand and sympathize, but this is supposed to be my break from life, not another source of frustration.
Any monday updates on this?
You've modeled the system, but I suspect you're not going to get many responses without actually demonstrating why this is superior to the current system - I'd suggest including some actual gameplay examples using in-game units (and some custom/summoned units) in a few different situations to show the difference.
Yeah, still getting sub 10 fps once a few cities are down [e digicons]>:([/e]
I don't know if this is related, but I randomly went into a tactical battle with a super-Sovereign who had something like 14 movement When I clicked on him in the tac battle, his 'movement grid' covered the entire map, and my fps *nosedived*, like into spf instead of fps.
Don't really need a save from me - start any game, plant city, poof, fps gone. Once the cities get even remotely large (or more than one city is on screen), fps
I think I'd like to see them tune the combat in such a way that each action matters more, so you have quicker tactical combat resolution - but almost any change would be an improvement over 'miss miss miss' (particularly since the game lacks a combat speed slider right now, I find the tac combat really painful because of the slow movement/combat animations, the 'missing' just exacerbates the problem)
I've seen this complaint come up a few times - basically, 1MP a turn is too little to power any sort of long term spell heavy strategy with your Sovereign. This is quite true, and I think it's something that probably needs to be addressed, but however they change it, I can't see MP ever being an unlimited resource, unless they heavily tinker with the power of strategic and tactical spells (or possibly separate the mana pools they utilize). In any case, with the game now, here's what y
This is so frustrating :(
Anyone run into this on a clean install of windows?
Was everyone here in the beta/prerelease?
Has anyone tried using older nvidia drivers? Though I think I saw some ATI people are having the issue too, so that wouldn't explain it...
Throwing my hat in the ring C2D E6700 4 gigs of ram GTX 260 Vista Latest drivers (258.96) Don't have any issues with other 3d apps Fraps shows sub 10 fps when 3d view is enabled. I've pretty much just been playing on the cloth map - I tried turning down various graphical settings, but it didn't seem to make a difference. edit: to echo some oddness here, turn processing is lightning fast, it's purely
This is the best post
[e digicons]XO[/e] I think everyone knows what I'm talking about :P
I can't express enough how irritating this is - I detest Cleartype, and Elemental is messing with my windows setting when I disable it ingame. There's also some bug going on with it - this is how some of the fonts look when font smoothing is on in-game: http://www.evilgamer.dreamhosters.com/public/stupidpics/fuzzytext.JPG
Giving it huge multipliers won't help with it's behavior right now - diplomatically it's unintelligent, and it isn't nearly aggressive enough when you are weak to be a serious threat. I'm sure it'll be improved with some patches, but right now it's mostly a sandbox to play around with the various game mechanics. Also I didn't see any use for any tactical spells whatsoever. The cost of in-combat spells vs the number of fights you get into and the rate of mana regen makes them i