cromcrom

cromcrom

Joined Member # 601879
5 Posts 25 Replies 3,568 Reputation

[quote who="Folcik009" reply="2" id="2707132"]I've been having success modding in new skills and traits, however, I'm hitting some roadblocks on finding ways to: Advance a skill Have different progressive levels of a skill Skills based on attributes Gaining experience based on skills I really like the idea of building up to the civilization stage but, at this point, I'd have no idea how to implement the skills, map interaction, or

13 Replies 51,599 Views

Hi all, my project/dream so far is to create a high map interaction through skills, leading to harvesting and crafting. I don't know if this will be feasible, but the skills/map interaction seems at least feasible. What I mean is that. There will be many skills, ALL having a direct impact on the interaction of the lord and the map. Example: a scavenger skill will give more gold when killing civilised enemies. a skinner skill will drop anima

13 Replies 51,599 Views