[quote who="Folcik009" reply="2" id="2707132"]I've been having success modding in new skills and traits, however, I'm hitting some roadblocks on finding ways to: Advance a skill Have different progressive levels of a skill Skills based on attributes Gaining experience based on skills I really like the idea of building up to the civilization stage but, at this point, I'd have no idea how to implement the skills, map interaction, or
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This mod would probably start like an RPG/Adventure game, the cost to build cities would be very high. So the sovereign will roam the land, and after many adventures, gain sufficient funds to create his first city, and then, build an empire. Is there any interest in this kind of gameplay ?
Hi all, my project/dream so far is to create a high map interaction through skills, leading to harvesting and crafting. I don't know if this will be feasible, but the skills/map interaction seems at least feasible. What I mean is that. There will be many skills, ALL having a direct impact on the interaction of the lord and the map. Example: a scavenger skill will give more gold when killing civilised enemies. a skinner skill will drop anima