Tactical terrain: Swamp tiles to limit your movement and defense, wooden areas to reduce damage from ranged attacks, arrows that can be stopped by obstacles that are in the line of sight, hills (height that give a +1 attack bonus to damage), catapults that will destroy fortified tiles and so on... Traps : An option option to setup traps at the strategic and tactical level at a cost. Treasur
Sunray242
Thanks!
Does anyone know when they will release patch 1.6 for Legendary Heroes? Thanks!
Patchwork mod compatible?
Another idea: Would it be possible to have a copy of all of your patchwork compatible installed mods folder in a "drop box"or a free mega upload style link? Basically, to make a copy of your mods folder with all installed mods Ex: documents/my games/legendaryheroes/mods These would contain all of the mods with the patches applied: Children, demons, river, heroic... Thanks!
Thanks for giving to us "evil guys" the Anti-Paladin! [e digicons]}:)[/e] Now, I will safely conquer the world of elemental knowing that an evil class will emerge!
This is all I can contribute (and bug finding) as I'm a player only. Feel free to add your own suggestions: <!--[if gt
Small bug found with items: Vial of poison and spider venom does not stack when both are equipped.
This is just a quick topic to thank all of you modders out there that put a lot of time to make a better gaming experience out of Legendary heroes. I have no modding skills but I'm glad you do! Thank you so much for improving my game! You all deserve a 5 star rating! [e digicons]5*[/e]
Thanks for your help! Anyways, it's not a show stopper. I can live with it [e digicons]|-)[/e]
[quote who="Dhuran" reply="110" id="3445742"] An undead faction using the Dead race from DLC4? What traits do you make the faction with? I don't think it's possible that it's caused by my mod, but I'm going to try to reproduce it just to be sure.[/quote] I use undead DLC4 (children of the storm undead is not supported for custom sovereign), gravetouched, undead, rusty plate and reanimation rituals. for the sovereign abilities: fire magic 1, death m
It usually happens when I make a custom Undead sovereign. After a few turns, it appears. It's no show stopper however...
In the city build screen, there is a building improvement (1 turn) which is a blank square. is this normal? I play with all supported patchwork mods. I got confirmation from Webusver that it's in your mod. How do we get rid of it or is it another improvement? Thanks!
Thanks for improving my gaming experience!
Webusver! You're awesome!
In the city build screen, there is a building improvement (1 turn) which is a blank square. It's still there, is this normal? Thanks!
Great news! Thanks!
Will there be a v.4.3 soon? I'm very eager to have the corrected spirit neophyte trait (it's part of my first skills that I choose...) Thanks!
One quick question: when compatible mods (with patchwork mod) will get updated must we reinstall a new patch or the same ones you offer will be ok? Thanks!
I'm still on the lookout for more! [e digicons]:cylon:[/e]
@ Webusver: I think removing Centaur base would be a good idea. Only centaurs can use them to create new centaur heroes. The rest of the other races can't use them. Most of the heroes that we get aren't from our race. I play undead and most of the time, I don't have the choice of an undead hero. I can live with that. Centaurs could live with that also I guess... I just want centaurs as NPC's or enemies!
Thanks for your great mod. I just have a small suggestion. Instead of being able to design skeletons with the undying curse, would it not be more plausible to have the zombies have the undying curse (zombies are "freshly dead" from the battlefield) instead of old skeletons? Butchermen are realy nice because they really have the zombie feel : ) Thanks!
Bug found: Necromancer class: spirit neophyte skill (doesn't give the 2 mana tactical regeneration. I don't know if the other 5% ability works). Webusver confirmed that it wasn't his doing. (I play with all compatible patchwork mods). Thanks!
@Webusver: What are your next plans? More classes, bug fixes, other compatible mods, more items? Thanks!