Sunray242

Sunray242

Joined Last seen Member # 5809992
6 Posts 72 Replies 3,752 Reputation

Tactical terrain: Swamp tiles to limit your movement and defense, wooden areas to reduce damage from ranged attacks, arrows that can be stopped by obstacles that are in the line of sight, hills (height that give a +1 attack bonus to damage), catapults that will destroy fortified tiles and so on... Traps : An option option to setup traps at the strategic and tactical level at a cost. Treasur

201 Replies 1,149,340 Views
Reply to N/A in FE Multiplayer

Patchwork mod compatible?

83 Replies 167,652 Views

Another idea: Would it be possible to have a copy of all of your patchwork compatible installed mods folder in a "drop box"or a free mega upload style link? Basically, to make a copy of your mods folder with all installed mods Ex: documents/my games/legendaryheroes/mods These would contain all of the mods with the patches applied: Children, demons, river, heroic... Thanks!

381 Replies 1,647,921 Views

This is just a quick topic to thank all of you modders out there that put a lot of time to make a better gaming experience out of Legendary heroes. I have no modding skills but I'm glad you do! Thank you so much for improving my game! You all deserve a 5 star rating! [e digicons]5*[/e]

4 Replies 4,672 Views

[quote who="Dhuran" reply="110" id="3445742"] An undead faction using the Dead race from DLC4? What traits do you make the faction with? I don't think it's possible that it's caused by my mod, but I'm going to try to reproduce it just to be sure.[/quote] I use undead DLC4 (children of the storm undead is not supported for custom sovereign), gravetouched, undead, rusty plate and reanimation rituals. for the sovereign abilities: fire magic 1, death m

175 Replies 575,824 Views

In the city build screen, there is a building improvement (1 turn) which is a blank square. is this normal? I play with all supported patchwork mods. I got confirmation from Webusver that it's in your mod. How do we get rid of it or is it another improvement? Thanks!

175 Replies 575,824 Views

@ Webusver: I think removing Centaur base would be a good idea. Only centaurs can use them to create new centaur heroes. The rest of the other races can't use them. Most of the heroes that we get aren't from our race. I play undead and most of the time, I don't have the choice of an undead hero. I can live with that. Centaurs could live with that also I guess... I just want centaurs as NPC's or enemies!

30 Replies 152,900 Views

Thanks for your great mod. I just have a small suggestion. Instead of being able to design skeletons with the undying curse, would it not be more plausible to have the zombies have the undying curse (zombies are "freshly dead" from the battlefield) instead of old skeletons? Butchermen are realy nice because they really have the zombie feel : ) Thanks!

175 Replies 575,824 Views

Bug found: Necromancer class: spirit neophyte skill (doesn't give the 2 mana tactical regeneration. I don't know if the other 5% ability works). Webusver confirmed that it wasn't his doing. (I play with all compatible patchwork mods). Thanks!

175 Replies 575,824 Views