Primal_Savage

Primal_Savage

Joined Member # 5505675
166 Posts 2,742 Replies 2,604 Reputation

I tend to write rather short answers, so most of the time I end up omitting stuff on purpose. It's sort of an adaptation to the average Internet user attention span. It's fairly obvious you don't fit in the category I just defined, but that's just me explaining why my posts are, generally, short. They are not meant to be offensive, but I can certainly see where you are coming from (Underlined sentence). I did see the background and the Arisen_ItemShop xml, but I couldn't r

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Your new shopkeeper unit (Or the default shopkeeper unit if not defined) is probably using the DefaultUnitCutscenePack which refers to Shop_LowLevel_01.png I'm not sure if you need to define the CutSceneDataPack for both the Shopkeeper and the Sovereign, but the Shopkeeper is definitely needed. Think of it as a trade screen. [code="xml"] <CutSceneData

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[quote who="tjashen" reply="49" id="3475387"]So, I was trying to work out how to 'tell' the game that some of my graphics (for say a background for shop_low_level) were in the Mods folder. The game simply was not automatically substituting them, even though I had mentioned said filenames in the 'new' cutscenes.xml files. [/quote] Hum, that sounds about right. You do put single quotation marks around 'new'... Are your CutScen

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[quote who="abob101" reply="11" id="3475349"]How do you do that..... I only know how to enable LH cheats via Steam properties? Thanks.[/quote] 1. Steam Library > FELH > Properties > Create Desktop Shortcut 2. Rename, e.g. LH (Cheat) 3. Right click Shortcut > Properties > Web Document > URL: 4. steam://rungameid/228260//Cheat You can repeat step #1 to create another shortcut, such as LH (Normal), or yo

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[quote who="tjashen" reply="47" id="3475243"]I finally did get most of my other backgrounds to appear ingame (trading window, etc.), although this involved adding a subfolder to the core gfx folder. I wasn't able to get the 'paths' to take using the Mods folder, and no one seemed to have an answer for this. [/quote] Can you explain this further?

59 Replies 46,374 Views