Primal_Savage

Primal_Savage

Joined Member # 5505675
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Summon Shrills Spell (Shrill Lord Spell, InternalName: SummonShrill_Ability) has a CastTime=5. That seems inordinate, especially when most Summon Spells have a CastTime of 1 or 2. It takes out the Shrill Lord for most of the fight when it tries to cast it. It also appears that the Summon Shrills Spell does not have a Cooldown and Cooldown for such Spells are generally 5. Should it be: CastTime=1 Cooldown=5 ??? ___________

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[quote who="highwayhoss" reply="1024" id="3570202"]Maybe just have an item like a banner that allows a unit to tell another to go next or other "command" abilities.[/quote] Will see. [quote who="highwayhoss"]OK.. Just wanted to check on that; it would be nice to add criteria.[/quote] Alas, Stardock only. [quote who="highwayhoss"]My main complaint is the "Faith" traits; all they seem to give you are some spells, a few buildings that

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