Primal_Savage
[quote who="Island Dog" reply="6" id="3629989"]I'd also recommend submitting these directly to support so they can be added. https://esupport.stardock.com/index.php?/Tickets/Submit [/quote] #NTW-853-17416
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When one hovers over a City Defender icon in the City Details Window, would it be possible to get the City Defenders Tooltip to show up, as it does in FE and/or as it does in SK? Fallen Enchantress Fallen Enchantress: Legendary Heroes <img style="v
Strategic UseSpell Consumables (Blight Scroll and Recall Scroll) will NOT disappear when used for the 2nd time from either the Loot Screen pop-up (Right after a battle or when looting a Goodie Hut) or when used from the Strategic Hotkeys Screen (which generally opens the Yes/No pop-up). In the case of the Blight Scroll you can't possibly get a 2nd version in Vanilla LH so I suppose it's not really a
When creating a Custom Sovereign, you can select more than 4 Accessories. However, when you start a New Game w/ that Custom Sovereign, only 4 Accessories are in your inventory. Would be better to limit the selection to 4 Accessories to start w/ (or allow all the accessories to make it in-game; after all, points were spent selecting the accessories). Even better would be to link the maximum number of Accessories for Custom Sovereigns to the value MaxEquippedAccessoryCo
The Faction Strength Stealth (Tarth) has always worked pretty well. However, the Unit Design Stealthy is more difficult to appreciate. We've been told before that Stealthy was hardcoded and working properly, but SK seems to have made changes to Stealthy ( Beta 5.5 ): [quote]Scout bug fixed (Stealthy ability now works prop
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I realize LH 2.0 has been released, but there's at least two major issues that were introduced by it (Tactical AI stalling & Zone of Control disappearing on reloads). As well, there's still a number of low-hanging fruits (XML FIXES) and some other issues that probably wouldn't be too hard to fix, so I figure I might as well update it w/ a few more gremlins and hope for the best (2.0b, 2.1, or hotfixes!).
[quote who="chumbaba" reply="1436" id="3629632"]"faction vault"[/quote] There aren't many ways to create a "faction vault". I tried many different things, but ultimately I ended up w/ TirelessPage/FlyingPage. However, here is another method I think would work, involving Quests, Spells, and UnitStats... Creating a specific item on a Champion is fairly straight-forward. You can do that using a Spell (Let's call that a " Trade
Just wanted to post some pictures of this sublime mod (Click picture for larger version): <img style="ve
XtraDeconstruct 2.0.f. Download [ Nexus ] Inst