I'm making a tech tree mod currently, can i use your alchemical fire and alchemical catapult in there?
BeelzebossErik
If you are willing to read a readme and look up an example mod(tile yields essences contains elementaldefs) shrill has you covered easily with that and more problems. Its almost no work on the end users part, very little work on mod authors part and should eradicate a ton of incompatibilities. http://fallenenchantress.nexusmods.com/mods/47
Fallen Enchantress is full of snowball effects like this. I like it for that, it doesn't restrain you and lets you do ridiculus things (ever try the refined research singularity?)
Adding the resources themselves is easy, its adding a map resource object that doesn't work. If anyone finds a way to do this please tell.
Its also kind of silly that that giant dragon and spiders sit peacefully right next to the enemy cities and as soon as you capture it everything from that area instantly dives the city and tries to destroy it.
I took that tag one from a quest, the item "quest map" works in a similar way, ditto does "shadow world" (they spawn quests instead of resources tough)
I tried to make a spell that allows spawning a resource but it seems this: Map CreateResourceHoard Resource_IronOre 1 6 doesn't work, the spell can be cast without problems but does not do anyhing. Any ideas?</
Good mod! Are the textures self made?
While we are at it it would be cool if the unique look of the town would be kept upon choosing Town/Fortress/Conclave.
Same happens when paying tribute the AI can still declare war at any time which kinda eliminates the purpose of doing so in the first time.
Shrill contains a mod that sets the costs to half population and half gold as an example mod aswell. http://fallenenchantress.nexusmods.com/mods/47/ has the added bonus of bypassing the mods folder entirely and beeing a crude profile manager aswell.
About that site: Which is the real download button? Can you put that file on nexus?
Shrill is a small program that takes mods in a certain form from a special folder and applies their changes to the base files. The base files are backed up first and each time to utility is launched creates the resulting files completely new from the (hopefully clean) backup files and the mods the user listed in the config file. You can also have multiple different setups filled with different mods and switch between them by simply editing a single number and rerunning shrill. <br /