[quote who="Stohrm" reply="17" id="3440388"] I'M beginning to regret buying into the Alpha; as it sounds like this is not going to be the game I was wishing to see come to fruition. I prefer options, but I see that the developers are doing things in a way other than I was hoping (whether I/we like it or not). They already have my money; what do they care what I want (now). A limited tech tree?
Iggore
Who had a problem with certain tech being alignement-specific?
Exclusive techtree path is brilliant. A strategy game is all about tension between different choices. You can't have your cake and eat it too.
Give Gaunathor some sort of job here with a remuneration, he's an encyclopedia. Maybe a fedora with Stardock embroidered in it.
[quote who="SF1 Raptor" reply="48" id="3440024"] Quoting Iggore, reply 47 Quoting admiralWillyWilber, reply 44 That is basically the Thalan. That doesn't mean that you couldn't have another insect. The main reason I like them is because I thought they were creative. I would like them to do better. I'm just not that creative. I did think that alien or their copycat when originally aired the Undine were pretty creative. I thought that E.t. and the Vesar
[quote who="admiralWillyWilber" reply="44" id="3439797"] That is basically the Thalan. That doesn't mean that you couldn't have another insect. The main reason I like them is because I thought they were creative. I would like them to do better. I'm just not that creative. I did think that alien or their copycat when originally aired the Undine were pretty creative. I thought that E.t. and the Vesari looked pretty cool. I think that the new Xander look is pretty cool they sho
And I used to blame the humans for what happened to the Xendars. Damn drengin propaganda machine.
Holy shit, Gozer the gozarian originated from Altaria all along!
If the Yor are based on the popular scifi trope of the sentient machine, is there any chance to have a civilization based on the concept of the " horde of alien locust "? A biology-oriented race, massive in number, lovecraftian in nature, etc.? See Alien, Prometheus, the Flood, the Zerg, Starship tropers, etc etc. =]
[quote who="admiralWillyWilber" reply="51" id="3439426"] Quoting OvermindPrime, reply 50 Well, finally the Terran game programmers have realized that it is completely, and morally, ethical to eat the cattle species when they taste good. Also, knowing that exterminating vermin species to make room for the Chosen Race is an ideal to be admired and encouraged, it warms my heart to see the understanding this is not evil. Besides, it is fun! And don't forget, enslaving other
[quote who="qrtxian" reply="39" id="3431834"] Personally, I don't think the Drengin are very realistic; they have more in common with orcs than what I'd consider what aliens would most likely be. But it's just beyond ridiculous to make confident assertions as to what aliens must be like when we have absolutely nothing to base that on. (And as for evolutionary psychology, everything we know about it comes from Earth life. There are a few things likely to be universal constant
I would have preferred a design illustrating how truly alien a synthetic race with a collective mind should be, which Galciv II did quite well, for reasons brought up earlier. But if the intent is simply to denote aggressiveness and efficience, then this works quite well. Its like a fleet of scalpels and razor blades dissecting its way through the galaxy.
Thanks for all the inputs. I could upload the Scramblers here, but I'm still tweaking them. You should make your own version. There's not a whole lot of work involved in creating their techtree, and besides, the more variation we get on this theme, the more chance there is of reaching the goal of creating a version playable by the AI. Personally, I used the torian techtree, and mostly tweaked the Harvester and Healing pool. The
[quote who="HighWater" reply="10" id="3320695"] Urgh, I knew the cathedral of valor was bugged, but I didn't remember it was a hard code issue. That really limits modding something ' different... For me priority would be making this race a viable choice for the AI too, and since the AI isn't truly intelligent (but is it conscious? ) that further limits fixes. Giving them economy starbase modules won't help, nor will giving it a bunch of galactic achievements and then tel
I gave them a race-specific Capital City and Initial Colony, but that created problems that are really obvious now, for when one of their planets get conquered. My ultimate goal is to make it AI playable. If I want you to test it, I can just atach the race file on here right? [quote who="HighWater" reply="7" id="3320502"]. As for the book, I just finished it. I feel your representation is off on a few points, but I will not go into that as
Thanks for the "rambling", that was very informative. I never knew the Minors were so laughably skewed due to internal problems. What do you know. So I had a go with these "Scramblers", on an immense map with a maximum of opponents and at "painfull" difficulty. I gave them a modified version of the torian techtree :no economic and government branches, heavy maluses to diplomacy, influence, ships (miniaturization), research (inefficient
Ah, thanks for the input. I just started playing this game again after a 3 years break, and I've never been to much versed into modding. I'm happy with messing with techtrees and ship, but I'm scared of coding. I'll learn about that as I browse these forums, from time to time. About the mechanics of economics; is it possible to offset the disadvantage of having no economic techs, with the advantage of a high population, moral and taxes?
The different alien races in GCII are actualy very similar, in form and function. Now, I understand that it is so for gameplay reasons; you cant have widely different races without making balancing a complicated nightmare. Stardock did a very good job in diversifying the techtrees, the styles and personalities of the different alien species reflect different scifi tropes, and it does so very well. But I've just finished Blindsight , by Peter Watts, a scifi novel which feat
With the in-game ship-designer, it seemed to me that I could have access to a different hull size to customize, only after having researched the propoer technology during an ongoing game. Maybe I remember it wrong. I played that game so many years ago, and I'm looking to buy it again in the enxt couple of days. I'll look it up, thanks!
Is it possible to access the shipyard and creat new ship styles outside of the game? My problem is that it seems like you can only do it in-game, and access to different Hull types is dependent on researched technologies. I find this needlessly time consuming. Thank you!