bc_1

bc_1

Joined Member # 5082943
5 Posts 89 Replies 436 Reputation

I have never played with a faction whose explorer did not have something extra which could be removed (trait or equipment) pun = joke, I thought there might have been some joke I did not understand

48 Replies 117,618 Views

[quote who="Kongdej" reply="31" id="3322568"]Quoting Darxim, reply 30building a Scout (custom version of the Explorer that costs less) How did you manage that?[/quote]Edit the built in exlorer, remove everything except scouting trait, save as "scout"... kinda surprised you would ask this, perhaps missing a pun ? I also use early settlers to soak up damage in a tight fight. They have plenty of HP (compared to early heroes) and the AI is dumb enough to hit them first although they

48 Replies 117,618 Views

[quote who="Glazunov1" reply="7" id="3323340"]Quoting ulysses_31, reply 2On higher levels the AI hardly ever gets attacked by monsters, and that's a fine cheat. It's not a cheat. It's a different set of rules, and follows on the point you made: on higher levels. You want to take on a greater challenge, you're handicapped. You want to take on less challenge, you handicap your opponent. Different levels of difficulty: different challenges. What I think we need to see, ho

20 Replies 14,608 Views

[quote who="willie sanderson" reply="17" id="3323300"] Well I've heard stories about how the humaans beat the diety level of Civilization and it wasn't fair at all. They play on a SMALL map with ONE AI opponent and RUSH over and eliminate it before it has time to progress. TO me that's hardly beating the Diety level of difficulty. Nope, until you have beaten DIETY with ALL AI OPPONENTS on the MAP at the same time then you haven't beaten it you've only EXPLO

62 Replies 48,322 Views

[quote who="willie sanderson" reply="12" id="3323286"]Afterall insanity level is for the insane. [/quote]That's what most people thought about Civ V deity level, which can now be beat regularly if not consistently. Given the difficulty of programming an effective AI, it's unreasonable to expect the game to be both realistic and challenging. Although improvements are always nice ;) (and disregarding the fact that the majority wants the game to be easy to win, after all it's pa

62 Replies 48,322 Views

Well the 30 population cost did not make much more sense lorewise since cities founded by settlers start at pop 1... But I would rather focus on gameplay than lore. The current game has too many balance issues because of trying too much to stick to lore

62 Replies 48,322 Views

Load the attached save http://www.filehosting.org/file/details/422321/alx.EleSav There are 9 units (heroes) in city "esethrafuupr" If you make one of them exit the city, you'll get multiple extra copies of the other heroes. Now the game has become un playable... Note: during the previous game turn, a rock spider army attacked the city, and the giant rock spider (now sitting next to city) was captured by the beastmaster, this seems to have caused the cu

0 Replies 3,387 Views