I forgot, are the Minor races really in? If they are where do you select them?
Comnenus
1. Had the same problem with frozen shipbuilding window. 2. Also had several CDT after I would repeatedly start new game from the main menu ( I’m not positive but I think that magic number is three). I am positive though that I had similar problems with earlier versions. 3. When I tried to upgrade colony ship while playing as Custom race with Calamari ship style adding impulse engine I got the message: ‘Selected component is to big to fit on ship design’ Although
Several bugs: 1. I can’t create fleet. Whenever I bring two ships together and press ‘create fleet’ button I get message: ‘Fleets cannot include freighters assigned to….’ And when I press 'Done' (the only available button) nothing happens, ships still move separately. This happened even when I had all Logistics technologies researched (and wanted to create the fleet having only two ships). 2. After building Galactic Guidebook my survey modules were s
It seems to me that influence factor is a tiny bit too influential. In one of the games it worked in my favor and I achieved cultural win with the rate of planets switching to my side that was almost annoying. In the last game it worked against me. Although I was much more technologically advanced, had galactic federation government, had all cultural conquest technologies, had fully mined influence resource and additional cultural base with all the available upgrades (cultural factor 640), had m
That is a good idea I agree. Another bug in shipbuilding window. After I loaded saved game in the list of ships available for building I found that instead of some upgraded ships I have ship modules. So, instead of the upgraded colony ship I had sensors module and instead of upgraded constructor I had colony freezer upgrade. When I saved again and reloaded everything was OK.
In all the games that I played with 0.77 version I noticed that the image of the ship that I want to upgrade disappears from the main window while all the modules that ship already has are present in the module window but can not be selected for removal. I just reconstructed this problem. When I first tried to upgrade Colony ship adding hiperdrive plus everything was OK and I saved upgraded ship as Colony L. Next time when I tried to upgrade Colony L by removing hyperdrive plus and adding ion dr
Well, I have similar problem. I play as the Technologist and in several games I succeeded to win first election but the second proved to be doomed for me I would loose and in my party field would say ‘Industrialists’. In one or two occasions I would lose elections to “Technologists” and then would get funny message that my penalty is +20 research and + 1 sensors (familiar from previous builds, only difference that with previous builds I could not win elections at all). Also, after several lost e
Thanks again. And I was wrong about ship captured in orbit. I recreated situation and was able to launch it from the 'ships in orbit' window.
Ah, silly me. So 1-4 quality planets are gone but not zero-quality. OK. Does this mean that all planets that previously were 1-4 are 0 quality now? And, thank you. Also, I just noticed something interesting. By mistake I sent my flagship to one of my planets where I didn’t have built a starport yet. Although a shield appeared I was not able to launch my flagship (obviously because I didn’t have starport) back to space. Is this intended?
I installed Beta 4 on Thursday, 11/3, and noticed several bugs. I reported that survey ships (flagships actually) do not upgrade their weapons and defense abilities after researching anomalies that grant these upgrades. I also noticed several other bugs that others reporte: bug in elections, I was penalized when Technologists won although I chose to play as Technologist, (funny thing, besides being informed that my party lost, I was penalized with +20 research and +1 sensors), some upgrades (fa
Flagship does not upgrade weapons and defense after researching anomalies that grant these upgrades. However, after reseraching anomalies that grant hitpoint upgrades flagship does upgrade its hitpoints.