UncleJJ44

UncleJJ44

Joined Member # 4877917
2 Posts 52 Replies 387 Reputation

[quote who="Kalin" reply="3" id="3285673"]I actually use different builds depending on the city's role, so I'll toss this out there for consideration: Capital (town): 3) Grocer (10% HP) 4) Almshouse (+1 Prestige) 5) Mint of Ruvenna (+3g per mat) This is because all the trades comes into this city, so I always specialize it as a gold producer (often has the treasury vault). Arcane Forge and Propaganda enchantment

16 Replies 12,459 Views

The XP bonus to champions is absurdly low. Why would you sit with a champion in a city for many turns to have a 25% chance of getting 1 XP when it takes many hundreds of XP to gain the higher levels? Take for instance a level 5 champion who needs 76 XP to get to level 6, so on average he would have to sit in the same city for 300 turns to gain one level, that's an absurdly weak effect. Contrast that with the spell Destiny's Insight which gives

34 Replies 23,925 Views

[quote who="Schweiz" reply="15" id="3278222"]Quoting Lord Xia, reply 7The throwing knives when added to troops, should work like other attacks and be multiplied by the troop number. Right now, 7 guys with knives do the same damage as one. This needs to be fixed first off. If I pay 5 sets of knifes for my trained units I want that DMG. Then what I want is there to be tiers of throwing weapons. Daggers, Knifes, Axes, Pilums. I'd love for you to be able to take throwing

16 Replies 11,590 Views

Getting another sovereign to surrender is usually a great coup and very worthwhile. First he doesn't cost any gold to recruit and he doesn't even cost 1 gold each turn in maintenance. Then he usually comes with a load of artifacts and other goodies he's picked up from questing. Probably the best haul of loot you'll ever get The biggest benefit is that his faction prestige is added to yours, so all your cities and his old ones benefit in te

9 Replies 9,853 Views