EvilMario

EvilMario

Joined Member # 4877125
8 Posts 58 Replies 414 Reputation

So I leveled up a fortress city to lvl 3. I get a choice between 3 things. I choose the one that ADDS a catapult. And after a few turns sure enough I'm attacked (at war with all 3 AI's after destroying 1 AI all alone..) and to my surprise all I've got is ONE catapulte! This is BS.. I attacked an AI's city LV. 3 and they had lots of archers a guardian statue and a d

3 Replies 8,845 Views

[quote who="Frogboy" reply="10" id="3266963"] Quoting onomastikon, reply 8 Did you change my post title? I had entitled it "FE Reviews: Spot on". Did you change it to Tight vs. Baggy? If not, who did? i changed iwas the topic is interesting but e title generic. So I changed it to match the topic. I can change it to something else if you'd like as long as its specific.[/quote] hahaha dude...

24 Replies 26,135 Views

[quote who="Kamamura_CZ" reply="113" id="3267413"] Quoting enoeraew37, reply 3Hater will hate..whos to say magic isnt evidence of G-d's presences in the world. I see magic everywhere IRL..doesnt mean I want to off myslef. I didnt say its offensive..I said -i- cant use it. It is salted with "kosher salt" that makes everything kosher, so it's okay. Kosher salt can be even bought in shops IRL, see for yourself: [/

185 Replies 533,006 Views

[quote who="Leo in WI" reply="24" id="3266946"] Quoting Emperor_Nero, reply 21Several thousand years ago there was a valid reason to not eat pork, because they had no idea of germ theory and if they ate bad pork they'd get sick. Now there is no valid reason, we have advanced medical practices and an understanding as to why it makes us sick. Nagging because of a word, which is just data in lines of code, is ridiculous. I bet there is no one else, or possibly maybe a handful at best, w

185 Replies 533,006 Views

[quote who="boredpeon" reply="127" id="3264437"] Quoting EvilMario, reply 123Your point is invalid since if you look at the description of challenging you will see it says the AI doesn't cheat. So Tuidjy has done all this work and research and it is all invalid because you think the AI does not cheat? Here is a reminder on the definition of the word cheat. cheat <br

195 Replies 495,419 Views

[quote who="boredpeon" reply="118" id="3263573"] Really nice after action review write up Tuidjy. From the dozens of games I have played it looks like you had an above average game. The map was really nice to you for city placement spots. The AI were actually spread out fairly decent. None of your AI died off on like turn six. All the AI were connected vis land, no overseas AI players. I learned a few builds back during beta that the higher difficulty settings got a lot harder

195 Replies 495,419 Views

[quote who="Kongdej" reply="100" id="3262695"] Quoting seanw3, reply 90Oh yeah, I was going to do a rebalance of her crown to have a more magical build. Anyone have some ideas for what a headband can do for mages? I don't think the crown is the problem, its still a decent pick, and can easily hold 4-5 free enchantments on one unit (giving 4-5 free mana per turn, compared to "Attunement's" 1. While now not an "Auto-Pick", its now a choice of if you want a pow

195 Replies 495,419 Views

[quote who="Bellack" reply="96" id="3262681"] Quoting Frogboy, reply 30Without responding to the particulars...why would new players be increasing the difficulty to challenging? The game defaults to Easy. There's two levels below easy. And above challenging, all bets are off. If I could play scary sounds to distract you to help the AI, I would. I'll tell you why. Many gamers like me perfer to play the game on the challang

195 Replies 495,419 Views

[quote who="BlackRainZ" reply="68" id="3262293"] Quoting Tuidjy, reply 63 Quoting BlackRainZ, reply 60Monsters are not that difficult to kill. That is just ridiculous. Especially on lower levels. I understand newer players may not realize it at first, but it becomes rather apparent. Umberdroths, etc. are easy enough with a few decent units and a few decent heroes. They shouldn't pose that much of a problem. I think the problem may be more exposed on smaller maps though. I guess

195 Replies 495,419 Views

Well this isn't so important but. If you are in a tactical battle and you get frustrated (I did :) ) and you happen to press the resolve battle button multiple times (like I did because I got frustrated :) ). If you receive an item from the battle you will get it the same amount of times you clicked the resolve battle button :)

0 Replies 4,814 Views

[quote who="Tuidjy" reply="55" id="3262105"] The problem is, there is no way the AI could have possibly had to deal with Air Elementals, Umberdroths and Silt Skaths the way I've had. But I will wait to discuss this until I post the logs. [/quote] This is my point.. II bet if you reseed or whatever it's called. You will get to a map where the AI builds a city right next to a monster and then that is it. The monster will be its guardian ange

195 Replies 495,419 Views

[quote who="Alent" reply="41" id="3261813"] Quoting Frogboy, reply 30Without responding to the particulars...why would new players be increasing the difficulty to challenging? The game defaults to Easy. There's two levels below easy. And above challenging, all bets are off. If I could play scary sounds to distract you to help the AI, I would. Are you intentionally disregarding the fact that Challenging appears to be cheating on multiple

195 Replies 495,419 Views

[quote who="DsRaider" reply="1" id="3262014"]1.No 2.No 3.This is how it works, unless you get a rare random event. 4.No,No[/quote] 5. is yes actually.. There is a button in the tactical battle on the top right (I think it looks like a play button) Allows you to auto play the tactical battle. You can press it again to stop it.

2 Replies 6,127 Views

[quote who="BernieTime" reply="1" id="3261029"]That's an excellent group of gamest to be mentioned with[/quote] No it isn't.. Dude No 1 is "Warfighter".. NO 1! Should be number nothing just for haveing the stupidest name ever.. P.S If you read RPS you know what I mean :) WARFIGHTER!!!!!!!!!!! http://www.rockpapershotgun.com/2012/04

19 Replies 74,874 Views

[quote who="willie sanderson" reply="46" id="3261051"] Quoting Frogboy, reply 31Keep in mind, from the AI's point of view, the humans are ruining the game. LMAO sooooo true Froggy. Love that ^ quote. I really am so sic n tired of complainers and whiners and boo hoo-ers complaining about the "difficulty" of the AI. L2P and it will be a better game. The AI in Civilization games CHEATS more than this AI and you don't see players whinning about that! Please do not c

54 Replies 174,695 Views

[quote who="Kongdej" reply="26" id="3260772"] Quoting seanw3, reply 17Some I noticed is that caravans can move through monsters. I have many routes going through areas with 10-50 monster armies. It takes several trips before the caravan dies. It is generally able to move through them. In the context of the OP, I see no conclusive proof of your conclusion. I think the problem here is that people just assume that there is some code making this happen. We don't n

28 Replies 51,364 Views

[quote who="Frogboy" reply="21" id="3260679"]BTW, I would be delighted to create an AI Spoilers thread or something where we can discuss some of the indepth stuff. But I also don't want to ruin the game for everyone else since it takes some of the magic out.[/quote] I say do it.. If some one dosn't care about ruining the magic they won't look. I for one do care but I'm sure there are others that don't and can really benefit from it :)

28 Replies 51,364 Views

[quote who="bpalczewski" reply="38" id="3260612"]And here is curiosity: I am playing test game on ridiculous, my power rating is right now 140, with is of course the worst one, and one above me has got 740, with leading nation having 1400. It is season 150, and i play large map with only 4AI. Met two of AI but i keep distance, and i have not been attacked yet, though they war between themselves.[/quote]Dude I wish my game was like that.. But if I play a big map. The minute I meet an A

54 Replies 174,695 Views

[quote who="Kamamura_CZ" reply="1" id="3260641"]Fanbois will surely accuse of whining, but I feel your pain. Diplomatic AI is difficult to program, so diplomacy more or less sucks in all strategy games I have encountered, behaving like a bunch of demented psychopath without long-term memory or ability to recognize common cause. The problem is that while it's easy to program a reactive AI that spots tactical blunders in chess, shoots enemies in sight or attacks nearby

2 Replies 220 Views

[quote who="Tuidjy" reply="37" id="3260579"] Quoting EvilMario, reply 34Holding land with 3 cities isn't a problem.. That is what you have outposts for (and the resources ) It used to be that outposts developed resources at their own. My first posted play-through had one city (large map/ridiculious difficulty) and it was over 1200 population and 200 production by turn 100. This strategy no longer really works, because now you have to use your city's qu

49 Replies 44,072 Views

[quote who="Tuidjy" reply="15" id="3260610"] Quoting Frogboy, reply 14Same as always: Challenging. Thank you. I will do what I said I would. I wish all experiments were as simple as this one. And whatever it shows, I will use that as ammo for all of my arguments WAY LONGER than what it takes for everyone to be tired of it.[/quote] I'd love it if you did that! Thanks in advance mate!

28 Replies 51,364 Views

[quote who="sweatyboatman" reply="11" id="3260582"] Quoting BlackRainZ, reply 9but frogboy, in that screenshot the monster went on the same tile as the AI caravan and didn't kill it. How do you explain that monster moved onto the tile first, and then the caravan moved onto the monster. caravans don't attack, so no fight was initiated[/quote] look at the original post! "Now I saw the monsters move to the caravane tile and th

28 Replies 51,364 Views