[quote who="Raiddinn" reply="1" id="3423634"] There should definitely be a section about classes[/quote] Character Development certainly could use some love. Create an account for you?
cardinaldirection
For anyone subscribed to this thread, site is now live: https://forums.elementalgame.com/450588
I am pleased to announce the launch of a new, community-driven reference Wiki for Legendary Heroes and the rest of the Elemental games. As this is a community-driven project it is intended to grow to no end, and become a place where we can solve the many mysteries of Elemental for years to come. In this light, the wealth of t
check out pandora
=] what a great thread. right back at ya frog, thank you for the wonderful little diamond of a community in this rough we call the internet. should be getting ready for dinner so don't have much time, but in the spirit of the thread... - life - family - safety - good food - whatever tomorrow may bring happy thanksgiving, please pass the pumpkin pie!
I think the first game to get me like that when I was young, where I felt totally immersed in the character and world, was Quest for Glory 1 (still one of the best RPG series ever designed if you haven't experienced it yet). Once MMO's rolled in, it was Shadowbane that captivated me the most.
those were the days.. good read.
it's not a wide game (yet), but it is deep. while it may be simple, it's also very refined. the tight game play, streamlined ui, and presentation are worth checking out. got me for a "omg is that the sun!?" this morn. plus the developers are quite active; the forums are starting to fill up. a solid launch with a lot of potential - 87
A slightly dated Let's Play by pewchew and this new trailer sold me.. [video]https://www.youtube.com/watch?v=kShb7IycKFo[/video] so far so good..
Major issue imo. Landmarks and monsters also tend to be distributed in pairs.
Wha, so the factions just look different? (edit: ah i see, just global strengths and weaknesses) How's the AI / multi-player? To be honest my time is more valuable than money, but the combination of streamlined UI and game mechanics coupled with good AI / multi-player (and what appears to be decent immersion), could be right up my alley. They seem to have gotten enough right such that playing it safe for launch might not have been a bad idea, but so much of the f
[quote who="Heavenfall" reply="4" id="3418546"] 3000 posts on the beta forum, doesn't look "dead" to me? That's pretty damn good for an indie game in closed beta. Edit: It was released the 14th apparently. I'll wait for a sale or very good reviews: 30 USD is AAA+ pricing nowadays.[/quote] True the beta forums have received a few posts a day but not much in the way of reviews, which I thought somebody in this community might be able to provid
Anybody check this out? It doesn't look half-bad.. [video]https://www.youtube.com/watch?v=pH7lJpPnO78[/video] Another longer one: https://www.youtube.com/watch?v=Ljh7PgyH2Pw http://pandora.proxy-studios.com/ ^Forums are pretty dead, anybody here give this a try?
[video]https://www.youtube.com/watch?v=Dc27Mf2xUbI[/video] ^Video is both German and English, and worth watching.
In my opinion Stardock puts out some of the best Dev Journals, and in that spirit, I feel it would just be wrong for other game designers out there to not see these too.. Limit Theory Development Update #10: (especially from 6:30 and on) [video]https://www.youtube.com/watch?v=KN3tKT0E0t8[/video] Age of Wonders 3 Dev Journal: Visualizing the Battlefields: <a href="http://www.a
[quote who="Mistwraithe" reply="16" id="3412686"] Monsters move first solves the most obvious problem of monsters missing the AI, but the underlying problem still exists and will be visible with the AI struggling to target each others armies.[/quote] I think the reason this issue is more prevalent with monsters is because they can only move 1 tile per turn... I wouldn't be able to catch anybody either. Edit: otherwise, if you look at Frogboy's AI a
I used to play FE with set to 2 or higher, and not only was the strategic map more fun, but also - mobs had no problem catching moving targets. Just food for thought.
[quote who="Ericridge" reply="7" id="3411826"] Figured this out as early as oct 3rd 2013 [/quote] older still
Have your AI actively update a table that contains ALL units' pathing coordinates, and pass this to MoveUnitsforPlayer(): checking for combat interceptions before enacting. The amount of the table that needs to be passed/checked could be limited by adding a relative location threshold equivalent to the highest possible movement range, and/or by organizing the table cartographically. However, I don't know what parts of your AI are actively computed during the player's
For those of you who have been listening to the game's music for at least 100plus hours now, what is your favorite substitute? Me, I like to go to Grooveshark and type in Chrono Cross > http://grooveshark.com/#!/album/Chrono+Cross+Original+Soundtrack/3530951
Nothing. I usually just roll my own factions/games, but while starting up the game tonight to try out the new patch the idea popped into my head to see if there was a new game of the month.
Now that the new patch is live I wouldn't mind trying my hand at one of these...
[e digicons]:smitten:[/e] where do i sign up?
Wow, got by me too. Looks extremely promising, thx.
Also, rename the DLC's to: Legendary Lands Legendary Quests Legendary Loot So after discontinuing the original FE we'll have: Elemental: Fallen Enchantress - Legendary Heroes Elemental: Fallen Enchantress - Legendary Lands, Quests, Loot.. wait for it... Elemental: Fallen Enchantress - Legendary Next Expansion (Magic, Monsters..) And not mutually exclusive: Elemental: RPG