Jugurtha

Jugurtha

Joined Member # 4730594
0 Posts 0 Replies 552 Reputation

Lets all give our development priorities State which of the below are most important to you. 1. Fix Multiplayer 2. Balancing 3. Video Animations (make them nicer, add speech, add more, etc) 4. Ship to ship combat 5. Invasions 6. Colony Management 7. Ship builder

2 Replies 3,889 Views

[quote who="Tigonz" reply="14" id="3550056"] Just created a fleet with 50 logistics, Went from planet to planet, conquered every planet of 3 factions in 5 minutes. Game over. Didn't even lose one unit. All I had to do was keep building transports and sending them to rejoin the fleet. I could do this without carriers too, even just from the default design ships...no custom design whatsoever. Just building any of the large hull ships like destroyer and cru

17 Replies 33,580 Views

MP doesn't work today. It crashes during the load of the map, there were 3 people and 2 ai's. Seems like it gets farther than before but it still crashes. When it does galciv3.exe disappears completely. I was not host.

10 Replies 8,480 Views

I build my planets to specialize. Basically by mid game my home planet is manufacturing, 0-2 are income and the rest are all research. One nice planet maxed on manufacturing can put out a ship every 2 turns. I typically have one farm and one hospital on each planet, regardless of type. Later the hospital can be replaced with a farm if the planet is maxed. On tile selection through soil/terraforming/etc i first look to create a

29 Replies 86,159 Views

There's been a chance the game would crash when loading up a battle, but within the last few days it has become a constant. Every battle I engage in where I try to view the battle, the game crashes. I never see the battle animation screen and there is no error message. Anyone else seeing this?

5 Replies 5,281 Views

BETA6 - At least the AI is building starbases, even if they don't build ships and attack with them. With decent tech it is very easy to pump out 12 medium/large ships and attack with 3 fleets, followed each turn by transports. That may be "scripting" somewhat, but it's a pretty basic plan that could vary in amount, whether to attack or not, etc. The AI should manage these buildup and attack phases. galciv3 still does not close down properly, galciv3.exe r

4 Replies 2,996 Views

I have played a lot of 4x games over the years including civs, moo2, endless legend, sins. I have not yet played multiplayer gciv3. My first gciv experience. gciv3 beta 5 feedback make a new top level tab that includes a breakdown on overall revenue/expenses trade routes how many do i have how much are they earning how can i cancel one to make a higher earning one military summary tab which lists all units and is sortable/filterable.

4 Replies 2,996 Views

I have just purchased this game and the fonts are horrible. It's very difficult to read the words and I would consider the game unplayable at this point. Does everyone just mod the fonts right away to play this game? If so, can someone point me to the font mod that will work with rebellion and not just the older sins games? Do all mods work with the new version?

25 Replies 57,649 Views