I've found that a well equipped warrior hero can manage to level up extremely fast if you fight solo. If it's really a problem and you want to use the higher level items, get the Potential line of traits or pick up General for your profession.
Madcatter
Has anyone else experienced Resoln running away to a ridiculous extreme since the patch or is this a mere coincidence? http://dl.dropbox.com/u/38820453/Resoln%20Run%20Away.bmp Large Map. All opponents were on Normal difficulty, although there were only 4 AI iirc at the start and 2 of them were eliminated (Gilden by me, Altar I assume by Resoln). Something of note was that Resol
[quote who="Glazunov1" reply="42" id="3150592"]Warlock has terrain modifiers, but FE has obstacle tiles, multiple units, dodging, and movement over a (relatively) large field of battle. I'd give this one to FE. Though I'm a fan of hex-based strategic battle games.[/quote] See, I'm really not getting how you'd give FE the advantage here. FE has that but so does Warlock, except dodging (or rather its gameplay function of complete avoid) I think, although d
[quote who="Glazunov1" reply="39" id="3150526"] This isn't really a matter of opinion. FE has a much greater selection of spell effects than Warlock. FE has spells that are race-specific; Warlock does not. FE has units you can find and hire; Warlock doesn't. FE has items, common, rare and unique, that can be found in monster lairs. Warlock doesn't. FE has three large tech trees that allow for new armor, weapons, items, as well as buildings
A few ideas from a new player: [Altarian] Focusing on their hero specialization, I believe Altarians could have a unique advantage if their standard troops would eventually spawn a (Level 1?) champion once they reach a certain level. The level required for the champion's creation increases depending on the size of the unit. [Altarian Alternate/Addition] Another way the emphasis on heroes might work is if each unit had a sergeant/commander who would be signif
[quote who="Jansious" reply="6" id="3148398"]Pioneering could be started with an outpost created by the settlers. After establishment, you could choose a switch to start migration to the newly created village. All the while the migration from the capital city to outlying villages, not outposts, will cost a maintenance fee and the capital is reduced that amount of population. This lets the players decide how fast the want their capital to grow compared to the spawn cities.