He is right in this: A) Create nothing but horsemen with the +3 movement +3 attack skill and rush everything on the first turn and completely decimate the enemy army. (This is basically an auto win on everything, no matter what).
salikgyula
" - armor is a waste of iron. Period." This is my biggest problem right now. The balance is completly off. Just build 5-6 six horse spears with the INITIATIV trait, the +3move+3 attack in first turn trait, and the +3attack if initiative is higher trait. You can steam roll the map now, the game is over. - cause on the battle map you start closer - cause enemys armor is a waste only if you sorround them
I bought fallen enchantress in Beta state and i really enjoyed to play it, but i am a little dissapointed now that legendery heroes come out, i will not buy it. reasons: 1. there are still a lots of bugs in FE (some whore present even in WOM) 2. AI is still not good enough 3. As i see in lets play legendary heroes, it is still the same game, the changes not worth the 20$. 4. LH is like a better mod only for me.
Maybe we dont use outpost upgrades, cause the AI is not good enough to force us, to use everything in our hand to win.
i personally dont use it cause i think the citys have much better things to build old train. In some special cases only the +growth option.( Maybe 2-3 times in the last 100 hour of play)
I think this is the right time to rethink the city defenders and city fights!
-And crash again in 33th season - Form me this is the most unstable version
-Crash at 27th season - hang ups at the end of battle and at end turn
Bugs: -Blizzard and dragon breath target arrea is messy (if you moving the target indicator the pervious arreas dont delete)
Bugs: - After 2 years (or more?) arrows still flying from nowhere sometimes. (Now this is a shame i think) - heroes traits are messed up. invoker1 and 2 says spell damage 25% more but after choosing 2 of them there is still only 25% on my heroes tab - like abowe only with some assassin traits (cant remember) - fallen dragon sweep is slow too - AI not settling - AI dont use spells on their city most of the time - AI runs away in tac
[quote who="mqpiffle" reply="59" id="3322328"] Quoting Chronobomb, reply 58The new Tile Yield System makes no sense at all. Places you can settle are not desirable as locations and the areas that you would like to settle like next to woods or rivers are often blank. More often next to forests than rivers. Also essences made sense when they were tied to magic or crystal nodes. Now essence is random and makes for very few choices if any to get essence. Al
I got constant crashes in my game cant finish it. (Got save game if you want it) Bugs: -mouse is still messy when CTRL+selecting units (better than before) -storm dragon sweep too slow -unit hitpoints drawing not refreshing when healed
The battles are better in WOM, but Enchantress is a decent game, you will enjoy it!
I had discovered that the Mapping tool is broken, after a load it is just acting vierd. -my advice after saveing or loading restart the game!
Thx but it was on Challanging/challanging. On first map tha Ai was "closed" by a dragon. The other 2 by them self's. Secend map was prebuild map, i dont know why they cant develop. Now i am trying to draw a map, to help the AI but maybe i am too "noob" for this or the, map making tool is full of bugs.
I belive in Frogboys work, the AI will evolve. There are some bugs i see them too, but i hope he will spend his time to evolve the AI and not to dumb it down. I have a problem cause the challanging AI cant develope on my world settings. I had to stop playing 3rd time, cause on dense monster setting there are no AI cities. I had 4-5 cities and 150 FP. But when i met an AI player he had only 1-2 cities and 30-40 FP. So i cheated and looked the others and they had only 1-2 cities t
Are there any user created maps? I would play some clever maps after only random.
I got a little performance boost on the strategy map, but it runs slower on tactical. I cant understand why it is running so bad on that little map with 6 units, and why it is going so much better on the big map with hundreds of units and buildings. Also i got 8-9 crashes. [e digicons]:\[/e] I play this from february, and i got 5-6 crashes all the Beta builds till this day.
With the new exe i cant start a game on the map "Bay of capacea". The game crashes on loading.
I was thinking, you just want to show, how slow is the overencumbered hero. Forcing the player to redesign ther equipment of that unit. I liked it that way :)
When i loaded chapter 5 start, i had 2 each of my heroes. Relias and 2x2 heroes.
I never play campaigns! But i love this scenario! If it is built with tools what we have now, i cant imagine, what will we get in the future :) The game is fantastic Frogboy Congrat! After 100+ hours of beta i am still playing it, and advertising it on forums. I fear cause which games i love, they never are popular...
+1 [e digicons]:grin:[/e]
with .983 i still got: -not visible terrain (lairs, woods...) -Catapult moving out of his square and cant attack him -slowdowns in tactical battle when butcherman and a dark wizzard moving -dissapiering action bar -missing animations for lady irene when using crushing blow with a bow - buildings levitating above a river in AI citys and more, these are only the most visible bugs -problems with monster AI (above) -problems