athelasloraiel

athelasloraiel

Joined Member # 4563704
29 Posts 362 Replies 1,285 Reputation

Froggy, can you confirm that ou guys are checking all the wonderfull suggestions we posted so far, or not. At least to give us hope into evolving into our dreams?

29 Replies 37,157 Views
Reply to ideas.... in FE Wishlists

If they are bought up,(payed to war on another player) we should have a espionage section to deal with that and know about it. we should also have all kinds fo espionage action available..... same should be doable with a special espionage kind of spells - combinations of shard magic?? for example, curse city cast under a shadow (needs life or death node and earth....) .....so that noone knows about it.... If they try dispelling it

1 Replies 3,178 Views

I agree with OP, similar happened to me last game. finaly, I stopped and restarted because everyone, even my faction for no reason attacked me. If they are bought up, we should have a espionage section to deal with that and know about it. we should also have all kinds fo espionage action available..... same should be doable with a special espionage kind of spells - combinations of shard magic?? for exa

13 Replies 14,797 Views

Lets introduce a certain magic tech which when reached enabled dabbling into world magic mana pool. bigger nastier spells (levels of them, with appropriate tech in magic, very expensive) but basic fgunctionality is that you must pay a percentage into world magic pool to be able to use it from there for those super spells, but the thing is everyone can use it. every use give a bonus for other players to use, kind of magic crescendo, action/

1 Replies 3,354 Views

should have effect on envirometn owned or wild. Wild - they should have guardians, and produce mini guardians as local roaming defenders. if owned, they should produce rejuvenation or detrimental effects on enviroment, especialy life and death nodes. as to other shards, effect can be reduced near living areas...

0 Replies 2,775 Views
Reply to Hotseat? in FE Wishlists

hotseat shouldnt be a probem at all!!!

7 Replies 50,810 Views

variable magic, dynasties, realm big boys spells, war of mages, additional planes ans subterran areas, city item caches, shield spells for cities, sieges forcities, tacticals with walls, swamps, LOS modifiers etc, sea vehicles, monsters and race, in game inventing spells with combinations of shards. more realm effects with multicolored /shards required)spells, shards used for casting spells which dicharges them for a while, better and more variab

1 Replies 3,178 Views

variable magic, dynasties, realm big boys spells, war of mages, additional planes ans subterran areas, city item caches, shield spells for cities, sieges forcities, tacticals with walls, swamps, LOS modifiers etc, sea vehicles, monsters and race, in game inventing spells with combinations of shards. more realm effects with multicolored /shards required)spells, shards used for casting spells which dicharges them for a while, better and more variab

29 Replies 37,157 Views

hoping that new expansion/DLC brings more summoning things to get by.. as well as better summoning mechanics... (even combining shards o create new elementals and creatures?)

14 Replies 19,944 Views

can you add it to nexus? http://fallenenchantress.nexusmods.com/

73 Replies 260,882 Views