have fun for holidays, M.
athelasloraiel
add aetheria mod too....
or Grand Council or Realm Grand Council...
oh, yes...
Froggy, can you confirm that ou guys are checking all the wonderfull suggestions we posted so far, or not. At least to give us hope into evolving into our dreams?
auto resolve almost always brings me better result, for example, I survive dark wizard...
If they are bought up,(payed to war on another player) we should have a espionage section to deal with that and know about it. we should also have all kinds fo espionage action available..... same should be doable with a special espionage kind of spells - combinations of shard magic?? for example, curse city cast under a shadow (needs life or death node and earth....) .....so that noone knows about it.... If they try dispelling it
I agree with OP, similar happened to me last game. finaly, I stopped and restarted because everyone, even my faction for no reason attacked me. If they are bought up, we should have a espionage section to deal with that and know about it. we should also have all kinds fo espionage action available..... same should be doable with a special espionage kind of spells - combinations of shard magic?? for exa
no chance. I don't do paper for 2 years now with ipad and all, pdf and ebook rule.
eventual highest level starts some cataclysmic event, like infernal/angeotic incursion or whatever....
Lets introduce a certain magic tech which when reached enabled dabbling into world magic mana pool. bigger nastier spells (levels of them, with appropriate tech in magic, very expensive) but basic fgunctionality is that you must pay a percentage into world magic pool to be able to use it from there for those super spells, but the thing is everyone can use it. every use give a bonus for other players to use, kind of magic crescendo, action/
should have effect on envirometn owned or wild. Wild - they should have guardians, and produce mini guardians as local roaming defenders. if owned, they should produce rejuvenation or detrimental effects on enviroment, especialy life and death nodes. as to other shards, effect can be reduced near living areas...
hotseat shouldnt be a probem at all!!!
no, they are actualy reading this....
variable magic, dynasties, realm big boys spells, war of mages, additional planes ans subterran areas, city item caches, shield spells for cities, sieges forcities, tacticals with walls, swamps, LOS modifiers etc, sea vehicles, monsters and race, in game inventing spells with combinations of shards. more realm effects with multicolored /shards required)spells, shards used for casting spells which dicharges them for a while, better and more variab
WTF? Dont say they dddn't repair that? I am angry NOW!!!! Another thing, when I load sometimes I got mana pool boost?
lol, how can I use map random generator to get those huge maps? what needs to be changed to get bigger maps? I got 8gigs of ram, 2 gig GFX card...
variable magic, dynasties, realm big boys spells, war of mages, additional planes ans subterran areas, city item caches, shield spells for cities, sieges forcities, tacticals with walls, swamps, LOS modifiers etc, sea vehicles, monsters and race, in game inventing spells with combinations of shards. more realm effects with multicolored /shards required)spells, shards used for casting spells which dicharges them for a while, better and more variab
hoping that new expansion/DLC brings more summoning things to get by.. as well as better summoning mechanics... (even combining shards o create new elementals and creatures?)
can it be added to http://fallenenchantress.nexusmods.com/
can you add it to nexus? http://fallenenchantress.nexusmods.com/
he hell you get random generator with so many players? How can you even get huge maps (bigger then large)?
bravo!