Azunai_

Azunai_

Joined Member # 4419615
15 Posts 566 Replies 11,540 Reputation

i've seen some decent "fortress" locations (well, that''s what i call them anyway) with 2/4/2 and forest. i think there needs to be a shard or crystal resource next to a tile that also happens to be next to a forest for this combination. i typically see a 4/3/2 (or slightly weaker variations such as 4/3/1 or 3/3/2) without forest/river for my starting location so i guess there might be a script that places the starting locations in such spots (or the other way around - rep

4 Replies 8,581 Views

i think the easiest solution would be to reduce the damage for each successive swing by some percentage (say, 25%). so the initial swing deals normal damage, the next swing 75%, then 50% and the 4th 25%. this way, you can still get ~250% of the listed base attack vs. an unarmored target if you have enough accuracy to actually hit 4 times in a row, which makes maul units +accuracy stacking a decent strategy vs. unarmored enemies (combine it with curse/mass curse to ensure that condition).

44 Replies 207,254 Views

i think the borders of your second city expanded again, so the umberdroth us now within your borders :) don't forget that your sov has fire II - before you start pumping out troops from that 2 essence fortress, make sure to at least put up the +fire damage essence enchant on the fortress city (basically +2 fire damage is almost as good as having weapons of the next higher tier - really worth it)

30 Replies 139,676 Views

regarding the market (you were wondering why it's not available in your capital) - it's a town-only building and your cap is a conclave :) you should be able to build a market in your 2nd city though.

30 Replies 139,676 Views

my favorite strategic spell is tornado (air archmage level i think?). freeze/tremor/pillar of flame are used more often since they are low level spells, but tornado is way more fun if/when you have a caster capable of using it.

21 Replies 16,444 Views

as i see it, levelling up heroes is kinda hard right now since there's usually not enough XP around to get more than your sov to a decent level. stacking several champs doesn't help as the XP is split among them, so instead of one high level guy and several low levels, you'll end up with several mediocre heroes. i believe one of the goals with this expansion was to tie heroes and empire development closer together (with the fame system where building impressive stuff attra

0 Replies 5,744 Views

yeah i agree that champion progression needs some love. for this iteration of the beta, they seem to gain XP way to slowly. there's little point having that new fame system when realistically you can't even use most of them and have to put them on governing duty most of the time. i don't know if there's an easy solution for this. getting more xp per battle would be a good start probably. and getting rid of some of the intermediate tiers of repeated +stat traits to make

7 Replies 13,728 Views

i think the best way to handle huge empires long term is to build some fortresses on high food tiles and get them to level 4/5 as fast as you can. you can speed that it up by building a few outposts with consulates for added growth. the prison upgrade at level 4 reduces unrest empire wide by 10% and if you make it to level 5, the onyx throne reduces empire unrest by 30%. another option is making your core cities immune to unrest effects (fortress and conclave both have level up traits

6 Replies 6,784 Views

thanks for making the LP videos :) always nice to watch you play. 2 little comments: - the "zoom to" function for units/towns: i think the current rule is that the game wont jump to the unit if its already selected - so using the list to jump from army A to army B and back works, but jumping to Army A while it's already selected doesn't work. according to changelog for the next patch, this will be changed/fixed - from what i've seen, the old weapon ca

30 Replies 139,676 Views

it can only give you the apprentice level for the selected school. for example, if your champ has water 2 and your sov doesn't have water yet, you can steal water apprentice (water 1) from the champ.

7 Replies 14,940 Views

downloaded the beta when i came home from work, played for what seemed like 10 minutes, checked the played timer and realized that actually 73 minutes had passed already. guess that says more than a summary of likes/dislikes ;)

9 Replies 18,646 Views

[quote who="Fandangdo" reply="4" id="3332487"] So, how is this going to work with people such as myself who have the steam version of FE? As I want to stick with my steam account and take advantage of the cheaper upgrade option, how do I go about pre-ordering and getting beta access?[/quote] I'm in the same situation - so here's what i just did a few minutes ago: 1. follow the link to the stardock store ( http://tinyurl.com/d5tmdlk ) 2. click the "g

105 Replies 132,744 Views

i think golems are a waste of resources. part of the problem i see is that they are tied to the ironeer race which is also the race with (arguably) the best trained troops (extra HP & free spell resistance [+ cheaper and more powerful armor if you play the default gilden faction]). if FE had a "weakling" race (think halflings or gnomes or something similar) with very weak combat abilities, golems would be a good addition to them, i guess.

2 Replies 7,214 Views

[quote who="Borg999" reply="57" id="3332148"] Thanks. I can see where the examples listed above could be irritating. That being said, (aside from the lack of tact in those comments), most people wouldn't tolerate defects in other products, or wouldn't tolerate the manufacturer dragging it's feet in fixing issues, so why should they just shut up and not comment about defects in software? That's not entitlement, that's expecting the product y

95 Replies 231,996 Views

actually it wouldn't make sense otherwise for traits like evoker or summoner - each rank has the same effect. if they didn't stack, why would you spend 1 point on evoker II to replace the 25% boost from evoker I with the same 25% boost.

5 Replies 4,955 Views

i liked AOW 2 Shadow magic. i never played the original AOW. FE is a lot better imo, but there's no way of knowing whether AOW3 will be better than FE. i really enjoy FE. it was well worth the money and it has been improved significantly since release. if you like fantasy 4X games, chances are you will like FE. for reference, i played FE for about 200 hours so far and currently i play other stuff, but i'm definitely going to play another 100 hours or more when the expansion is release

40 Replies 126,506 Views

adventurer could also be an XP bonus for champions, or remove the XP penalty from having more than 1 champ in an army. these changes would remove the original mechanic, but keep the general theme of making the faction's heroes more powerful. and henchmen could also be tweaked to be a bonus for the champions. normal champions are single figure units, the henchmen trait could (visually) add a second person to the champion units that basically gives the champion unit extra HP, additional per

4 Replies 5,017 Views

i think you mean Urxen and not Trogs in your last paragraph. Trogs are the race of the Yithril empire. oh, and magnar (quendar race) is fire resist/ cold vulnerable, so urxen would have to be cold resistant and fire vulnerable to make them a true counterpart to the quendar. don't hink it's a good idea, though. at least in the current game, there's a lot more fire damage spells/abilities than cold spells/abilities, so their boold would be a net loss most of the time unlike quendar

2 Replies 4,246 Views

i don't think an artificial limit is required. afaik, in LH the number of cities will increase unrest empire wide, so there's a mechanic that limits expansion more naturally. when you look at ways to limit city spam in 4X, i think it's a good idea to look at games that had a good solution. i think both civ 4 and civ 5 have good solutions to the problem. in civ 4, additional cities increased the gold maintenance of all cities, so you basically had to develop a strong

4 Replies 5,017 Views

as far as i know, multiple champions with summoner traits stack (at least, last time i checked that was the case) - if your sov has the summoner profession (+2 levels) and has summoner I/II/III from path of the mage, and you train another champ to also be a mage with summoner I/II/III, your shadow wargs and elementals all start something like 8 levels higher then the default. i don't think summoning is viable as a grand strategy, but it's not as weak as one might think.&nb

10 Replies 14,114 Views

i second that request. it would be a very nice and (presumably) easy to implement feature. it gets quite annoying having to scroll the whole spellbook if you want to clear a path through a mountain range with "lower land" for example and have to re-select the spell after every cast, or to spam some "majesty" to increase the growth of the empire when you have a stockpile of unused mana.

13 Replies 23,337 Views

imo this would require a re-balancing of the champion paths. with the current implementation, you could simply build an assassin with executioner perks (extra damage vs. champions) and some dodge/crit/armor ignore and roflstomp the other sov. i don't think that's a good addition to the game.

4 Replies 7,883 Views

i think the only game i didn't finish so far was with relias/altar. i just don't have the discipline to ignore the pretty overpowered aspects of henchmen and the game gets too easy when you use them, imo. i quit that game when i realized that i was about twice as strong as the other factions and managed to kill stuff like obsidian golems from the imperium wildland around turn 80 or something. i guess i'll give them another try when LH is released (if henchmen are removed or change

17 Replies 9,310 Views