gamerlamb

gamerlamb

Joined Member # 4405519
0 Posts 2 Replies 138 Reputation

[quote who="CptSiddy" reply="3" id="2991476"]shittiest anti fighter capability on capital ships[/quote] You are aware that Telekinetic Push is by popular opinion the best anti-SC ability in the game? 2 halcyons with level 3 push can destroy huge swaths of even the vaunted Vas Bomber in 2 shots each. If you have 3 halcyons (which is not that uncommon in an Advent assault fleet) with lvl 3 push, you have air superiority in no time at all.

19 Replies 7,061 Views

[quote who="GoaFan77" reply="9" id="2991064"]I would argue that a mobile factory is just as offensive as defensive[/quote] If it is a mobile factory, I would love to be able to store up a small group of frigates that would spit out in the midst of battle for a nice surprise attack. Supreme Commander 2 Super Air Fortress anyone? Yes Please [e digicons]:grin:[/e]

27 Replies 36,700 Views

[quote who="CptSiddy" reply="7" id="2991456"]few exceptional caps like Kol[/quote] I'm not certain I have seen the term "Exceptional" and "like Kol" in the same sentence. Unless your playing a MOD, Kol is definitely on the low end of the good Caps IMO. [quote who="CptSiddy" reply="7" id="2991456"]Best SB[/quote] Not sure about this one either, I love the Orky but realistically it is the least performing from a fleet threatening standpoint. I can build 2 argos with

20 Replies 8,253 Views

[quote who="Ryat" reply="5" id="2990889"]Probably more ability bound then anything else. (aka engine shutdown, weapon shutdown, etc.)[/quote] I agree it will be this or an idea taken from DS where the EWS fighter causes different effects.

13 Replies 9,167 Views

I'm shedding a small tear right now as I look at this concept art. It brings up many questions for me but the most pressing one is this: I am a turtler, won't make any bones about it. Love me some Starbase surrounded by Repair, gun platforms and a PJI. My question is, do we know if the Starbase will be getting any loving to help it cope with a Titan filled Universe? Or will Titans become essentially a MAD strategy ie You have 1 so the only way I can defend is to get 1 myself?<

27 Replies 36,700 Views

[quote who="sareth01" reply="2" id="2990708"]They should make trade more diverse and require a bit of micro instead of having trade be build to get "auto" cash.[/quote] Nice Idea, but completely disagree with the need in Sins. Between managing research effectively without trapping cash, scouting, colonizing, upgrading planets effectively, maximizing trade route, building effective and balanced fleets without trapping cash and effective Micro Fighting- I don't need something

20 Replies 8,253 Views

[quote who="Wrath89" reply="62" id="2990556"]Planets only die from planet damage, not from population loss.[/quote] Yeah, after reading it, I thought that was a bit unclear. I merely meant it's enough to cause complete death to the population, not planet destruction necessarily. Your point is entirely correct but the post still serves to show the stark disconnect between the power levels of the respective assault ship abilities.

172 Replies 104,517 Views

[quote who="BlackHawk141" reply="54" id="2990194"]I actually feel this is one of its better abilities. [/quote] Its not a terrible ability per say but it seems really underpowered to deserve a place on a Capital Ship. That's my issue with the Revelation, Clairvoyance & Guidance just don't feel like Capital Ship Abilities. Especially when you look at what the Revelation is supposed to be analagous with: Assault Specialization: At level 3 this effectively increases b

172 Replies 104,517 Views

[quote who="DirtySanchezz" reply="46" id="2989534"]That sounds like a good start, though I'd doubt increasing the speed of the Revelation would result in anyone building Revelations. That particular capital ship needs to be almost completely reworked.[/quote] Agreed. I think it could be made a great true siege ship or could be tweaked to stay as the Support/Siege Hybrid. My Ideas for new abilities/tweaked abilities to keep it in its current niche: Reverie- The only ability

172 Replies 104,517 Views

[quote who="SithLordAJ" reply="9" id="2987736"]Notice he also says nothing about the ability of Titans to summon massive amounts of space ponies.[/quote] But if Yarlen said no planet destruction, wouldn't that imply no summoning of space ponies as they would instantly destroy the grav well where summoned?

15 Replies 24,230 Views

[quote who="Astax" reply="37" id="2987729"]Call me a sentimental fool, but "in the old days" it was quite possible to survive with your homeworld 2v1[/quote] Hate to be the balance Nazi, but if a game is well balanced, the only way 1 could survive a perpetual onslaught by 2 would be if the 1 was significantly more skilled than the 2.

172 Replies 104,517 Views

Egg + Sentinels= Easily Sniped Carrier Caps. I can field an Egg+ half dozen sentinels in first 7-8 Minutes easy and that crew eats Carrier's for Breakfast. I point that out in argument in favor of buffing other caps rather than nerfing Carriers. The problem is not that they are OP, it's that only 1 of the 3 Races has a viable counter to an early game cap rush. This would be easily corrected with buffs not nerfs. From a balance perspective all games have to make a choice. Most

172 Replies 104,517 Views

[quote who="Yarlen" reply="4" id="2986695"]There won't be any planet destruction.[/quote] Notice he says nothing about the ability of Titans to maybe do massive amounts of siege damage.

15 Replies 24,230 Views

To help with your economic problems, I would advise scaling back as much as possible on research labs except for what you need to build stuff. You only need to keep them for the Ships you want to build, any upgrades or abilities researched will stay even if you no longer have the labs to research them. So unless you want to build a Novalith Network, you only need to keep 5 Mil labs after all research is done and unless you want to build Refineries, you only need 3 civ labs for trade and cultu

10 Replies 5,015 Views

As Always a balanced fleet is the key with cracking uber defensive strongholds: Ogrovs are great but they need the proper support. You need a cheap frigate with relatively high armor and shield/hit points to fly ahead of the Ogrovs and box in the SB. I would recommend the Flak Frigate, it is great for flying right into the fray benefiting from a high damage taken/cost ratio and omnidirectional targeting. 40 or so of these is a relatively cheap investment when you can field a fleet of

10 Replies 8,003 Views

[quote who="Ryat" reply="11" id="2983582"]Cruisers and Frigates are coded as simply frigates in game code.[/quote] That's what I get for knowing nothing about the code. My other suggestions still stand though and really, they are the better ones anyways. [e digicons]:)[/e]

16 Replies 12,776 Views

Holy Lord [e digicons]:omg:[/e] We are still talking about Land-Based Combat???? This is a space based game. No More, No Less. Neither do we want More or Less. If you want a Land Based game, go play Sup Com 2.

102 Replies 327,218 Views

I like the idea of having a capture ability. I think there are ways you could easily distinguish this from "Domination" for the Advent. I would propose the following: 1- Boarding party ability could only capture Frigates & Corvettes. Domination could also capture Cruisers. 2- Boarding party would be high AM and takes a period of time to capture the ship. Domination is mid level AM and instant. 3-Boarding party targets 1 at a time. Domination would have a small AOE

16 Replies 12,776 Views

[quote who="psychoak" reply="18" id="2971487"]1.3 put a target cap on phasic trap.[/quote] Confirmed Last night. Phasic Trap now has a 10 Target Cap. The Fan Boys can howl and the Critics can thank the Heavens.

23 Replies 14,707 Views

[quote who="Seleuceia" reply="15" id="2969290"]This doesn't work...phasic trap is not an instant action, it is a periodic action applied every second to all targets in range (which is 7000/8000)...just like Jam weapons, any SC that enters the AoE during the duration of the buff will be affected...so, simply staggering your bombing runs won't do you any good...[/quote] Egads, Shows how long its been since I played against a Phasic Trap lol! Well if you are TEC then the

23 Replies 14,707 Views

If Perseverance was the starting ability for Subjugater and was a fire and forget rather than channeled buff, it would go a long way toward balancing Advent in my opinion. They will still have weak armor but they wont be utterly and completely pwnable via LRM spam.

88 Replies 338,795 Views