The type of serious combat overhaul you're talking about will result in a game of profoundly different character. Might I suggest that this be more appropriate as an idea for a modification, as opposed to a change to the base game?
Aranneas
I haven't been keeping my finished games, otherwise I'd be all over this with dumps. I'll have to be more diligent with my future games.
Consider also you're talking about additional drilling in the field, whereas a unit's initial setup is supposed to have taken place using established facilities and instructors. Possible fix is to have a large time cost and some gold cost attached to the proposed tech. Consider also the fact that the unit design system can create thousands of different combinations. Two soldiers with exactly the same loadout but different hairstyles will be counted as different entities. Any ad hoc fi
I'm having some trouble getting a decent fight out of it as well. Specific issues in addition to those that have been mentioned previously: * The AI cannot properly recognize the effectiveness of an early mage push and therefore does nothing to counter it. I say 'push' as opposed to 'rush' because this is a strategy that sacrifices nothing in the way of long-term development. You can start kicking ass within 20 turns and only a couple of sovereigns (Procipinee, maybe Ka