Stupidity10

Stupidity10

Joined Member # 4220427
28 Posts 483 Replies 535 Reputation

It would be great if we could get a quick unrest reducing trait for Governors. Maybe even a occupation unrest reducing trait like: Subjegation trait I-III: -5/-10/-15% occupation unrest and occupation unrest declines by 1/2/3 per turn immediatly(Do not wait 25 turns)

102 Replies 94,114 Views

Thanks for patches. Plz fix AI city and Outpost placement + AI sending wild monsters at us. [quote]+ Training Yard gives +20 to Accuracy of units trained in that city instead of +5[/quote] WOW seems like overkill, even 10 would be nice. [quote]+ Quendar +25% Fire Resistance changed to +50% Fire Resistance and -50% Cold Resistance[/quote] Also seems like overkill. 25% was nice, you dont need 100% fire resistance to make fire spells obsolete and even just the fi

102 Replies 94,114 Views

[quote who="Ghost_of_Carrodus" reply="149" id="3148658"]Pioneer/Outpost/City spam are seriously taking away from the game. [/quote] True, especialy because the AI is so bad at it. Taking resources it doesn't need, even in the middle of peoples bases and building cities in terrible spots.

180 Replies 699,683 Views

It would be nice if monster spawning was more common and gradual instead of 1 black widow, than 100 turns later 1 BW and a RH, repeat. This is a thread full of good ideas Hopefully the devs give it a read

21 Replies 7,738 Views

[quote]I feel if the maps were more open with more valid land available to settle and a smaller minimum spacing then it would have more of an empire building type feel.[/quote] It would also be nice if we had a guaranteed natural expansion.

5 Replies 3,090 Views

AI isn't challanging: 1) Armor is vitally important (probably too much so) and it rarely armors troops 2) Horrible spell AI. Both tactical and strategic. Although if AI used strategic spells intelligently to game would be impossible to win because they are irresisitable and mana unlimited. 3) Gets into fights with monsters it cannot win. Many times I have seen a Sov in the first hundred turns attack drakes. Also they build cities next to high level monsters kills c

180 Replies 699,683 Views

magic is overpowered but thats becuase of several reasons. 1) They increased mana per shard for testing purposes and never dropped it. Mana generation should be controlled more by techs, traits and buildings. 2) There are 100+ spells and some are of course unbalanced 3) Mage items at this point are really rare so mages have to be good enough to work without items.

13 Replies 59,447 Views

[quote who="Naaarf" reply="1" id="3146826"]Maybe even ad a chance to interrupt the spell by attacking the casting unit, if that's not allready possible.[/quote] Dont think so. Could be an interesting weapon ability. Spellbreaker weapons that deal 200% dmg to units casting spells? they would have to do something else as well.

11 Replies 5,075 Views

Monsters should never leave their lairs. NEVER The AI should avoid dropping outposts/cities next to lairs but if someone does than that lair should spawn an army to destroy it. If lair guardians can be lured than they will be.

21 Replies 7,738 Views

He means that if your using a governor (governing) than hes usually not growing levels. Wheras a warrior, the more he fights the tougher he gets.

58 Replies 134,335 Views

Specifically they dont attack AI outposts and cities. i think they do attack units. Also lairs in ZOC should spawn an army to attack the ZOC source. It should not attack itself becuase thats an easy abuse. You could build an oupost to lure a monster and snag its loot. Monsters should never leave their lairs.

52 Replies 17,279 Views

1. General feedback on if you felt the monsters were a threat (were they too strong, too weak, or about right). In the beggining monsters are fun with a number of monsters stronger than a starting Sov and some weaker so you can explore/level/loot. Soon however you get armor (loot or leather tech) and only the toughest monsters are a threat. With leather armor and weaponry I killed an earth elemental army with 3 groups of 3 troops

180 Replies 699,683 Views

Played a game where one of Altairs cities was protected by a wild shrill lord. It would kill Altair units that attacked it in waves but never attacked the city built nect to it, stopping me from attacking the city becuase it would murder me. AI should: 1) not build outoposts/cities if ZOC is on a monster and if they do than the monster should not be chased away by the ZOC. Instead it should spawn an army to attack the ZOC source. It should not attack itself becuase thats an easy abuse

52 Replies 17,279 Views

[quote]2. Second is blood traits. They are not uniformd. Actually one of the best blood trait is gilden, yea this is basis that is good for blood mechanic. We get 1 early game bost(30 mdef), 1 ongoing boost(+hp), and 1 tradeoff(+50 manacost). I think every blood trait must have this line.[/quote] [quote]4. This one is simple. There is too much map generation in magic effectivity. I mean, i want to use fire. But get every shard, and not fire. I even have fire archmage, but still cant u

3 Replies 7,092 Views

[quote]+ AI does a much better job of equiping its sovereign and champions[/quote] Good Now I now what he spent his war funds on [quote]+ Updated rally point code to prevent AI from sending units to rally points next to enemy cities (that had been captured)[/quote] [quote]+ Reduced shields defense and dodge slightly[/quote] Excellent [quote]+ AI less aggressive in d

73 Replies 65,609 Views

This apparantly does nothing then disappears, which is a shame becuase it was pretty. Im not sure if its a bug or some obscure event but it should probably be less obscure if it is. Stuff like this should not disappear as you walk on it, empty tiles are not really used for anything anyway. If an outpost, city or new quest is created on top of it then fine, but otherwise it would be nice to just leave ruined

1 Replies 1,772 Views

I find the Sov very important early game. I play as the standard Gilden, Yithril and Altair Sov's. So this is for warriors. Find and kill rock spiders, black widows, darklings, wildlings, bandits, wolves, bear cubs, butchermen, banished ogres ect. Kill weak monsters and grab loot. You arefaster than monsters so with little planning just outrun them and grab loot. In 75% of games I can get a lv3-5 hero with a better weapon and a few pieces of leather armor. Stoneskin

17 Replies 20,939 Views

[quote who="seanw3" reply="12" id="3143458"]Are you guys aware that you can simply cast Bless four times and remove the permanent penalty?[/quote] Unless your empire This is a huge opportunity to expand Governors, so that they are as useful as other classes. Subjegation trait I-III: -5/-10/-15% unrest and unrest declines by 1/2/3 per turn immediatly(Do not wait 25 turns)

16 Replies 5,042 Views